grandsurf Posted September 17, 2006 Posted September 17, 2006 Hi all, i work on a new Airportterminal Model in 3DSMax8 with .bmp's as Textures. I export the model from max to lom file and import it to Lockon as airport.lom in the Bazar\TempTextures Folder. I put the Textures in the TempTextures Folder but i do not see the model however in Lockon and the original airporthouse is also not to be seen! Can anyone pls explain me on what coordinates i must put the Model in Max to see it in the Lockon World? I Put it to coordinates Point 0. Is this right? Thanks for assistance and sorry for my bad english ;). Will hope you understand me.
muehle007 Posted September 17, 2006 Posted September 17, 2006 I think that the 0-coordinate ist the right one! Did you use standard ore extended materials for your terminal? You always have to use standard materials for exporting to LOM. What resosutions have your BMP-files? Maybe that LockOn (like MS FlightSim) can only interprete bitmaps in 256, 512, 1024 and 2048 px-res. Have you converted them to DDS-BMPs ??? Regards, Vinc_Vega Real life: Royal Bavarian Airforce My online squadron: http://www.vjs-germanknights.de
grandsurf Posted September 17, 2006 Author Posted September 17, 2006 Yes, i use standard materials for the terminal. The resosutions is 256x256 to test it. I save it as BMP not as DDS. Is dds a must Format for Lockon Models?
muehle007 Posted September 17, 2006 Posted September 17, 2006 No, in the TempTextures-folder a pure BMP-file should work fine. Regards, Vinc_Vega Real life: Royal Bavarian Airforce My online squadron: http://www.vjs-germanknights.de
StrikeMax Posted September 17, 2006 Posted September 17, 2006 Hi all, i work on a new Airportterminal Model in 3DSMax8 with .bmp's as Textures. I export the model from max to lom file and import it to Lockon as airport.lom in the Bazar\TempTextures Folder. I put the Textures in the TempTextures Folder but i do not see the model however in Lockon and the original airporthouse is also not to be seen! Can anyone pls explain me on what coordinates i must put the Model in Max to see it in the Lockon World? I Put it to coordinates Point 0. Is this right? Thanks for assistance and sorry for my bad english ;). Will hope you understand me. Just make sure your Alpha channel for the texture file is NOT black. Your alpha channel should be White.
Alfa Posted September 17, 2006 Posted September 17, 2006 Hi all, i work on a new Airportterminal Model in 3DSMax8 with .bmp's as Textures. I export the model from max to lom file and import it to Lockon as airport.lom in the Bazar\TempTextures Folder. I put the Textures in the TempTextures Folder but i do not see the model however in Lockon and the original airporthouse is also not to be seen! Can anyone pls explain me on what coordinates i must put the Model in Max to see it in the Lockon World? I Put it to coordinates Point 0. Is this right? Thanks for assistance and sorry for my bad english ;). Will hope you understand me. Try this folder for your model instead: ...Bazar\world\shapes\ ;) For the texture you did it correctly - put textures in bitmap or targa format into: ...Bazar\Temptextures\ Textures in *.dds format do not work when put into the above folder, but must be inserted into CDDS archieves. Cheers, - JJ. JJ
Alfa Posted September 17, 2006 Posted September 17, 2006 Just make sure your Alpha channel for the texture file is NOT black. Your alpha channel should be White. His texture is a bitmap StrikeMax ;) Cheers, - JJ. JJ
Recommended Posts