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Posted

Hi all,

 

i work on a new Airportterminal Model in 3DSMax8 with .bmp's as Textures. I export the model from max to lom file and import it to Lockon as airport.lom in the Bazar\TempTextures Folder. I put the Textures in the TempTextures Folder but i do not see the model however in Lockon and the original airporthouse is also not to be seen! Can anyone pls explain me on what coordinates i must put the Model in Max to see it in the Lockon World? I Put it to coordinates Point 0. Is this right? Thanks for assistance and sorry for my bad english ;). Will hope you understand me.

Posted

I think that the 0-coordinate ist the right one!

Did you use standard ore extended materials for your terminal?

 

You always have to use standard materials for exporting to LOM.

 

What resosutions have your BMP-files?

Maybe that LockOn (like MS FlightSim) can only interprete bitmaps in 256, 512, 1024 and 2048 px-res.

Have you converted them to DDS-BMPs ???

Regards, Vinc_Vega

Real life: Royal Bavarian Airforce

 

My online squadron:

http://www.vjs-germanknights.de

Posted
Hi all,

 

i work on a new Airportterminal Model in 3DSMax8 with .bmp's as Textures. I export the model from max to lom file and import it to Lockon as airport.lom in the Bazar\TempTextures Folder. I put the Textures in the TempTextures Folder but i do not see the model however in Lockon and the original airporthouse is also not to be seen! Can anyone pls explain me on what coordinates i must put the Model in Max to see it in the Lockon World? I Put it to coordinates Point 0. Is this right? Thanks for assistance and sorry for my bad english ;). Will hope you understand me.

 

 

Just make sure your Alpha channel for the texture file is NOT black.

Your alpha channel should be White.

sig3small320x1503vh3.jpg
Posted
Hi all,

 

i work on a new Airportterminal Model in 3DSMax8 with .bmp's as Textures. I export the model from max to lom file and import it to Lockon as airport.lom in the Bazar\TempTextures Folder. I put the Textures in the TempTextures Folder but i do not see the model however in Lockon and the original airporthouse is also not to be seen! Can anyone pls explain me on what coordinates i must put the Model in Max to see it in the Lockon World? I Put it to coordinates Point 0. Is this right? Thanks for assistance and sorry for my bad english ;). Will hope you understand me.

 

Try this folder for your model instead:

 

...Bazar\world\shapes\ ;)

 

For the texture you did it correctly - put textures in bitmap or targa format into:

 

...Bazar\Temptextures\

 

Textures in *.dds format do not work when put into the above folder, but must be inserted into CDDS archieves.

 

Cheers,

- JJ.

JJ

Posted
Just make sure your Alpha channel for the texture file is NOT black.

Your alpha channel should be White.

 

His texture is a bitmap StrikeMax ;)

 

Cheers,

- JJ.

JJ

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