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Posted

Graphic files for Lock on are compressed and turned in to mipmaps and stores in DDS format and stored in CDDS folders .

 

So when someone makes a new skin for a F-15.you can just throw it in to C:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Bazar\TempTextures . The problem with this is two fold. One if you don’t convert the skin will pop off of your aircraft when you move away from it with the camera. You may get lag problems for formation flying if the files are not put into the CDDS folders.

 

Your using more memory for the skin processing I may be wrong but this is how I understand if from reading other threads here.

https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

Posted

Look Dude I have been installing files in to the CDDS for a wile in to 1.12 send me the files and I will make up the pack so you can see or what do you want? It work as a converter not an instilation tool. But for you to install the pack you will still need to modif LOman2.1 to work with 1.12a or modify Modman to install into the CDDS http://bvr.jpn.org/lockon/index_e.html

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https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824

CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.

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