Kippy Posted August 2, 2016 Posted August 2, 2016 I'd like to get some A-10s to spawn on the ramp in this state; with all the service bays and the canopy open, as well as the boarding ladder extended. Is it possible? Or do they have to land and go through shut-down? Was just wondering. Thanks 163rd vFS Discord Soaring With the Snakes, Fangs Out!
codefox Posted August 2, 2016 Posted August 2, 2016 I believe there is a chance of it being like that when you place it as a static object. At least I know this is the case for the MiG-21, so you might give it a shot. [sIGPIC][/sIGPIC]
Wrecking Crew Posted August 3, 2016 Posted August 3, 2016 Hmmm, not that I know of. MAYBE you could put one in a slot with no fuel and start it and block it with a vehicle and when it runs dry it'll go into this mode in your pic. MAYBE NOT. Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
Kippy Posted August 4, 2016 Author Posted August 4, 2016 I believe there is a chance of it being like that when you place it as a static object. At least I know this is the case for the MiG-21, so you might give it a shot. Doesn't seem to be the case, unfortunately. Thanks for the suggestion though Hmmm, not that I know of. MAYBE you could put one in a slot with no fuel and start it and block it with a vehicle and when it runs dry it'll go into this mode in your pic. MAYBE NOT.That's actually a fantastic idea. Let me give it a shot. 163rd vFS Discord Soaring With the Snakes, Fangs Out!
Rakuzard Posted August 4, 2016 Posted August 4, 2016 I've tried almost the same thing with a 'Play Argument' triggeraction (after finding the correct argument numbers in the model viewer), but unfortunately the action does nothing. I think the only way to get this state are the external arguments/animations, but I know no way of setting/playing them - other than the mentioned trigger, which does not seem to work (or I am using it wrong). - Deutsche Tutorials und DCS Gameplay: youtube.com/Rakuzard | raku.yt/discord -
Kippy Posted August 6, 2016 Author Posted August 6, 2016 Hmmm, not that I know of. MAYBE you could put one in a slot with no fuel and start it and block it with a vehicle and when it runs dry it'll go into this mode in your pic. MAYBE NOT.Didn't seem to work. Good idea though. Thanks I've tried almost the same thing with a 'Play Argument' triggeraction (after finding the correct argument numbers in the model viewer), but unfortunately the action does nothing. I think the only way to get this state are the external arguments/animations, but I know no way of setting/playing them - other than the mentioned trigger, which does not seem to work (or I am using it wrong).Interesting - how exactly should this trigger be set up? I see it in the ME, and it does seem like the thing we're looking for - however you're right, it probably doesn't work. Oh well. I guess we can try what we can and if not, cross our fingers that ED will get it working one of these days. Thanks 163rd vFS Discord Soaring With the Snakes, Fangs Out!
Rakuzard Posted August 7, 2016 Posted August 7, 2016 Interesting - how exactly should this trigger be set up? I see it in the ME, and it does seem like the thing we're looking for - however you're right, it probably doesn't work. Oh well. I guess we can try what we can and if not, cross our fingers that ED will get it working one of these days. Thanks AFAIK the trigger takes the id of the external argument and a value. Give it both and (like I understand it) it will do some magic... ;) To get the argument id you can use the model viewer. For the A-10C, the small hatches and everything should be argument id 91. They open between values of 0.0 and 0.9. So a value of 0.9 is full open. But as I said, I never got it to work - unfortunately. And furthermore, there's no LUA function "behind" this trigger action that we may call directly from code. So I'm all out of ideas. Is there a wishlist thread for a function/a working trigger action that allows us to manipulate external draw arguments? Think we would need one. - Deutsche Tutorials und DCS Gameplay: youtube.com/Rakuzard | raku.yt/discord -
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