BaD CrC Posted August 6, 2016 Share Posted August 6, 2016 Hi guys, So I made this mission where we had our Ka-50s to escort a convoy. The convoy could move or stop anytime using a Group Stop / Group Resume command through the radio menu. Working fine in SP but when playing MP, only the server side could see the convoy moving/stopping. The rest of the clients could see the convoy at its initial position, but it was just not moving at all, no matter how many time the server side was sending the Group resume command. Is it a sync bug on the new version of DCS, an MP limitation of the command STOP/RESUME? Should I use Group IA OFF/ON instead? https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
feefifofum Posted August 8, 2016 Share Posted August 8, 2016 Is this 2.0.3 or 1.5.4? Some of my squadron experienced a similar issue last night in 2.0.3 where a friendly convoy didn't move as expected but I'm not sure how their movement was triggered. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
BaD CrC Posted August 8, 2016 Author Share Posted August 8, 2016 1.5.4. When sending a group resume, the convoy resumed its way on the server side, but never moved on the client sides. Tried with 2 different convoys. This used to work fine in 1.5.3 and even I think 1.5.4 beofre the last 2 patches. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
feefifofum Posted August 8, 2016 Share Posted August 8, 2016 Prior to this Friday's patch I had no known issues with ground units moving either through scripting or CA commands. Definitely a little troubling, thanks for your reply...I'm swamped at work all week so maybe this will be patched by the time I have time to test, with any luck. :lol: We're you guys running on a dedicated server PC or hosting locally? Our group encountered this issue running on a dedi. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
BaD CrC Posted August 8, 2016 Author Share Posted August 8, 2016 I was hosting at that time. Hope also we'll get this patched soon since this will make a lot of my missions pretty useless without those commands working. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
feefifofum Posted August 30, 2016 Share Posted August 30, 2016 Hey Bad, been exploring this a little more (much to my frustration :lol: ) as I'm building another MP mission with CAS elements. I've noticed that my clients could see movement in a late activated group with no waypoints (a roadblock) that did not have the VISIBLE BEFORE START option checked. When fired on, the group dispersed and players were able to see their new position. I did 100% have the issue with a late activated, visible before start convoy with waypoints; I saw them trucking along, for everyone else they stayed put. Have to experiment with a late activated, non-visible before start group with waypoints but curious if you've found any more concrete conditions that trigger this bug. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
BaD CrC Posted August 31, 2016 Author Share Posted August 31, 2016 Thanks man! I am glad that finally someone have the same problem than me! Just tried again with the latest patch and nothing changed regarding this MP problem. I haven't tried with group AI ON and OFF but the advantage of group stop/resume is that they stop moving but they are still shooting unlike the AI Off/on. I'll test your suggestion to uncheck visible before start. It's gonna be weird to see vehicles popping out of nowhere, but if this can help. But I really need to be able to have waypoints. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
feefifofum Posted September 1, 2016 Share Posted September 1, 2016 I've been using GROUP STOP/RESUME with AI TASK PUSH for setting ROE and invisibility to AI as a workaround...definitely time consuming and easy to make little mistakes but it's saved my bacon so far until this gets figured out. Going to try to just make a miz with a bunch of stuff in a row with different conditions and see if I can get to the bottom of this next time I have a client handy. Will post back if I find anything useful out. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
feefifofum Posted September 2, 2016 Share Posted September 2, 2016 Confirmed my MP clients were able to see late activated infantry groups with waypoints that did not have "visible before start" selected. Haven't tried infantry specifically as a visible before start group, or vehicles as a non visible group yet, but hopefully soon. :) THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
BaD CrC Posted September 2, 2016 Author Share Posted September 2, 2016 Great. I'll uncheck this "visible before start" then and test again my latest convoy escort MP mission. I'll come back here to report. Thanks for your help feefifofum. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
Wrecking Crew Posted September 3, 2016 Share Posted September 3, 2016 Read with interest. I have a mission that used Visible Before Start, and Labels are Optional. I turned off the Visible Before Start a long time ago because when the group gets Activated its labels didn't turn on. I tested it over the past two days and this ^^^ problem is still here, so I'm turning off the Visible again. I don't use the AI ON/OFF or Start/Resume on this group; your Radio Stop Start stuff reminded me of ol' Blooze - I gave him some assistance on a feature like that, RIP Blooze. Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site. Link to comment Share on other sites More sharing options...
BaD CrC Posted September 5, 2016 Author Share Posted September 5, 2016 Hi guys, So I had the chance to test feefifofum's idea to uncheck the "visible before start" in MP and The group stop/resume seems to work again in MP. This is great. Too bad I have to make my eni comvoy pop up from nowhere. Thanks for ur advices and tests https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
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