sirscorpion Posted September 12, 2016 Posted September 12, 2016 Interesting... Working OK on my end. Maybe try wiping the module and reinstalling to see if that fixes it? Sometimes things get messed up during patching Its not all aspect for me and detection range is still way under the 8-10km, barely get a lock at 3km at rear aspect only. Missile flight seems to be ok gona do some more testing.
sirscorpion Posted September 12, 2016 Posted September 12, 2016 (edited) SO did some tests: Missile is rear aspect only, which is wrong its all aspect. Missile Vs aircraft, Missile max range is 5.7km while it should be 8~10km, Its maximum optimal range is 6km Vs aircraft and 4Km Vs helicopter. Missile Burn time seems to be correct but losses tons of speed after the burn "a DCS issue of super drag". Self destruct is too short, it is stated to be 14sec, but i am not sure exactly when the timer starts, looking at videos of it and some 2nd hand accounts it should start after the booster cut off, so basically a total of 20 sec "estimated" "ill need to look into this more" Edit: Some more tests, the flight model seems to be "ok by dcs standards" only issue i see is the massive drag, so either give the booster another half a sec~1 sec of life, or increase the thrust. unless you can fix the drag issue, that way it can have a good PK on 6km. missile should be able to fly to 8km easy vs a slow mover. Glaring issue is not full aspect, and detection range "should be around 6km for helo, 8 for low signature and 10km+ for burner. warhead can use some love as well "takes 3 shots to take out an aircraft" Edited September 12, 2016 by sirscorpion
Mt5_Roie Posted September 13, 2016 Posted September 13, 2016 Please fill out a bug report in the Bug Report section using the template so we can get all the information to replicate the issue. SO did some tests: Missile is rear aspect only, which is wrong its all aspect. Missile Vs aircraft, Missile max range is 5.7km while it should be 8~10km, Its maximum optimal range is 6km Vs aircraft and 4Km Vs helicopter. Missile Burn time seems to be correct but losses tons of speed after the burn "a DCS issue of super drag". Self destruct is too short, it is stated to be 14sec, but i am not sure exactly when the timer starts, looking at videos of it and some 2nd hand accounts it should start after the booster cut off, so basically a total of 20 sec "estimated" "ill need to look into this more" Edit: Some more tests, the flight model seems to be "ok by dcs standards" only issue i see is the massive drag, so either give the booster another half a sec~1 sec of life, or increase the thrust. unless you can fix the drag issue, that way it can have a good PK on 6km. missile should be able to fly to 8km easy vs a slow mover. Glaring issue is not full aspect, and detection range "should be around 6km for helo, 8 for low signature and 10km+ for burner. warhead can use some love as well "takes 3 shots to take out an aircraft" Coder - Oculus Rift Guy - Court Jester
Recommended Posts