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Posted

Anyone's figured out a way to make Reshade/SweetFX work in VR?

 

Aside from the whole "change of color/contrast" part, one great tool we had with the DK2 (for example) was control over the Sharpness. That greatly helped in VR.

 

Unfortunately, since CV1/Vive, Reshade no longer activates in-VR (it does on screen however).

http://www.youtube.com/konotani

 

Computer Specs:

 

Z97X-gaming Mobo

4670k i5

24G DDR3

GTX 1080

Asus PG278Q Rog Swift 27-INCH G-SYNC

Valve Index

Thrustmaster Warthog

Fanatec Clubsport Pedals (used as Rudders)

Thrustmaster T300 Arcantera Wheel

Obutto R3volution rig

 

Posted

Will require work in the Reshade/SweetFX code.

 

And sadly, nothing moving there atm, unless he can get his hands on the given headsets.

http://reshade.me/forum/suggestions/1611-regarding-the-oculus-rift?start=20

 

See post #23

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Posted

This is not a DCS/Eagle Dynamics Bug or Issue.

 

 

/Closed.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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