Jump to content

Recommended Posts

Posted

Hey guys,

 

Been toying around with the idea of weekly PvP mission-based server events. Similar to what we were doing about 10 years ago in IL2 Forgotten Battles.

 

 

However, i'm trying to figure out what's the possible load the game can sustain, player wise.

 

Seems certain servers go up to 60, while others easily crash after 10-12...

 

Any guidelines/help?

 

Perhaps external server service (Amazon or other?)

http://www.youtube.com/konotani

 

Computer Specs:

 

Z97X-gaming Mobo

4670k i5

24G DDR3

GTX 1080

Asus PG278Q Rog Swift 27-INCH G-SYNC

Valve Index

Thrustmaster Warthog

Fanatec Clubsport Pedals (used as Rudders)

Thrustmaster T300 Arcantera Wheel

Obutto R3volution rig

 

Posted
if your server specs are enough good to handle them and the internet connection is good enough, it should work

 

 

I would think so.

But is there an "official chart" ?

 

Lets say i want to support 124 players? What do i need?

http://www.youtube.com/konotani

 

Computer Specs:

 

Z97X-gaming Mobo

4670k i5

24G DDR3

GTX 1080

Asus PG278Q Rog Swift 27-INCH G-SYNC

Valve Index

Thrustmaster Warthog

Fanatec Clubsport Pedals (used as Rudders)

Thrustmaster T300 Arcantera Wheel

Obutto R3volution rig

 

Posted

i recall hearing 8 players per MB upload was a good rule of thumb - unfortuantely I cant find the thread anymore.

 

so... at 8 players per mb then 120 players would feasibly require 120/8= 15 MB upload?

 

(absolutely no science behind that math ... just a foggy recollection of something somebody said sometime ago)

 

I used to have a 2MB upload connection and seemed to be pretty stable when testing DoW missions.

 

also keep in mind the bandwidth requirements for any additional services like simple radio... i dont know what it needs per player but it would likely be a small draw too on the server pipe.

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

I assume a hell of a machine ... there are no exact values that can be told.

U can approximately calculate and test the load and stress that 10 players do and than extrapolate that to 124 players.

Be sure to get a ssd(better a dedicated ssd just for dcs), lots of ram(32+) and the fastest cpu that is build by man, otherwise i doubt the server can handle that much load. 1 Gbit internet or more should be obvious

 

mfg ente

Posted

Well that's just it tho. I'm looking at more official server services... the links that run LOL or OverWatch. (yes those are paying servers).

 

But i still need valid information, which i can't seem to find in official DCS communiqué.

http://www.youtube.com/konotani

 

Computer Specs:

 

Z97X-gaming Mobo

4670k i5

24G DDR3

GTX 1080

Asus PG278Q Rog Swift 27-INCH G-SYNC

Valve Index

Thrustmaster Warthog

Fanatec Clubsport Pedals (used as Rudders)

Thrustmaster T300 Arcantera Wheel

Obutto R3volution rig

 

Posted

I dont think that there are any official Hosters for DCS. U have to rent a Root or something else and do the administration by urself. for 124 players DO NOT USE A VM ;)

Posted

hang tight on the server hardware - rumor has it official dedicated server exe might appear soon™ from DCS.

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted
official dedicated server exe might appear soon™

 

LOL

http://www.youtube.com/konotani

 

Computer Specs:

 

Z97X-gaming Mobo

4670k i5

24G DDR3

GTX 1080

Asus PG278Q Rog Swift 27-INCH G-SYNC

Valve Index

Thrustmaster Warthog

Fanatec Clubsport Pedals (used as Rudders)

Thrustmaster T300 Arcantera Wheel

Obutto R3volution rig

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...