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Posted

Gents,

I have to come up with some questions about that. After the hotfix (TAS ranging updated) I took the M2K for some A/G training on different MP servers. Tested GBU12 (without help of JTAC but designating myself), MK82 and MK82SE. I went up to different altitudes, dived at different angles and speeds.

Radar was set to TAS, Radar altimeter to M, designation of target as described in the manual or in Chucks tutorials. Release in straight flight as well as in a deep or shallow dive or even in pop-up (to be sure I do not miss anything).

 

My findings: no matter what I do (attack profile)...GBU12 as well as MK´s always go (far) past the designated target, especially the GBU´s.

 

When i pickle the MK´s in a dive with the pipper over the target, and even at lower altitude (2000-3000ft) they either go past or fall short. And it´s no matter of the angel of dive I use nor matter of speed.

 

So the question is: what the heck am I doing wrong as other users report "higher accuracy", I even do not feel that there is an improvement in hitting the target anyway.

This is not a critique but more a yell for help :-) ´cause I am lost with A/G bombing in the mirage. And I love this plane.

 

Any help appreciated.

Willy

[sIGPIC][/sIGPIC]my rig specs: i7-4790K CPU 4.50GHz, 32GB RAM, 64bit WIN10, NVidia GeForce GTX 980 Ti, SSD+

 

A10C, UH-1H, M2C, F5E, Gazelle, KA 50, F18C, DCS 2.5x OB

Posted

How far/short, exactly? These weapons, with the aiming solutions we have in the Mirage, are far from pinpoint accurate. I've had best results with pickling off multiple bombs at once with a spread of between 20m - 50m.

i7-4770k | EVGA GTX 980 SC | 16GB DDR3 | TrackIR 5, TM Warthog HOTAS, Saitek Pro Flight Rudder Pedals

 

DCS: F-16C, F/A-18C, F-14A/B, AV-8B, FC3, A-10C, Black Shark II, UH-1H, F-86F, MiG-21bis, Mirage 2000C, AJS-37, F-5E :pilotfly:

Posted

Make sure you're not going to fast about 300 - 450 knots is fine.

Mark the drop point little before the target cus when you fly over the point you can sometimes designate wrong and you might not see it since perspective changes.

 

As for GBU-12's they have their own weird Flight model so it takes them awhile to start going down and pick up the laster.

Reducing speed or making the front of the bomb drop can solve this issue.

 

Overall just create your own mission with Unlimited Weapons and pack 3 different mirages with different loadouts and just see the pattern

Bomb drop is farely accurate now compared to what it used to be

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Posted

They fall around 100m far/short, at least without causing damage after explosion because they are far out the blast zone.

I designate by bringing the CCRP diamond over the target, aircraft in dive pointing to the target (sight zoomed in to get the most accurate designation), press "Magic Slave/AG Designate/INS Position Update" key assigned on my HOTAS to designate, the cross appears, then I pull up straight and level towards the target, hold down trigger until bomb goes off the aircraft. Talking here about CCRP with GBU (without JTAC). TAS and RA on.

It seems to me that the GBU is not calculating my designated target but falls down more or less ballistic as it is not adjusting it´s flight path towards the target.

[sIGPIC][/sIGPIC]my rig specs: i7-4790K CPU 4.50GHz, 32GB RAM, 64bit WIN10, NVidia GeForce GTX 980 Ti, SSD+

 

A10C, UH-1H, M2C, F5E, Gazelle, KA 50, F18C, DCS 2.5x OB

Posted (edited)
They fall around 100m far/short, at least without causing damage after explosion because they are far out the blast zone.

I designate by bringing the CCRP diamond over the target, aircraft in dive pointing to the target (sight zoomed in to get the most accurate designation), press "Magic Slave/AG Designate/INS Position Update" key assigned on my HOTAS to designate, the cross appears, then I pull up straight and level towards the target, hold down trigger until bomb goes off the aircraft. Talking here about CCRP with GBU (without JTAC). TAS and RA on.

It seems to me that the GBU is not calculating my designated target but falls down more or less ballistic as it is not adjusting it´s flight path towards the target.

 

The GBU-12 is laser guided.

 

And the M-2000 is not able to laze the target.

 

So without Jtac (or other external source lazing the target) the GBU will always fall ballistic.

(as you cant designate a target for the GBU by painting the target with a laser)

 

Picking a CCRP target is not the same as Lazing a target or giving target coordinates to a weapon.

 

There is no real point in carrying GBUs if you dont have somebody or something lazing for you since at that point you are better off just carrying regular Mk82s.

Edited by mattebubben
Posted

Thx mattebubben,

 

that was the point I missed (and I hate to say that as I am familiar with GBU´s in the A10 :-( ). It´s now clear why they fall ballistic.

 

Tested again with MK´s....better results when I designate short of target and ripple 4.

Well, the Mirage is more A/A or GBU12 with JTAC.

Thanks for helping me out.

[sIGPIC][/sIGPIC]my rig specs: i7-4790K CPU 4.50GHz, 32GB RAM, 64bit WIN10, NVidia GeForce GTX 980 Ti, SSD+

 

A10C, UH-1H, M2C, F5E, Gazelle, KA 50, F18C, DCS 2.5x OB

Posted

I did some testing and found the following:

CCIP bombing seems to be always short of the pipper for me, no matter the angle I'm diving at.

CCRP was more tricky to figure out, toss bombing always throws the bombs way too far, level flight throws the bombs too far, and slight negative and STABLE pitch almost gets the bombs on target.

I have not tried INS bombing yet, maybe I'll post my findings here, but last time I tried it was not working (before TAS patch so might work now).

After figuring out the oddities of the different modes I started to get bombs on target with relative reliability.

Now I don't know how precise bombing is supposed to be for the M2000C, this behavior might be realistic and intended.

[sIGPIC][/sIGPIC]

"DCS World is the main public build, it has nothing to do with being stable" -Bignewy

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