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Posted

Hi Guys

 

Got my rift and I've been really enjoying flying with it.

 

I have a YT chan and wanted to start recording in VR on it but whenever I see any DCS videos they are all just cropped to one side of the picture and the other has a Tacview map or F10 map view. Are you not able to record full screen? I have noticed whenever I am in DCS on my Rift that DCS runs in a long slim window on my monitor, is it related?

 

Also, youtube videos look quite shaky, I dont experience any shaking like this in my rift but I guess its something unavoidable for recording?

 

Tbh im actually considering switching back to TIR for recording because of the above things.

Posted

I am also looking into solutions for these problems. Currently the only one I've had success with is Replaying the mission track with VR disconnected-- you can get a proper full-screen recording of your mission this way, however it will not help the shaking.

 

Interestingly, I believe all that shaking is the actual movement of your head-- you don't see shaking in real life or in VR because your eyes & brain naturally correct for it. But when played back on a flat screen, you see shaking.

 

This is the same as if you stuck a camera on a person's head in real life; if you play back the footage, it looks shaky. Hence why film crews often use tripods or stabilization rigs.

 

TrackIR had Smoothness settings to correct for such natural shakiness, however in VR, 1:1 head tracking is obviously necessary.

  • 3 weeks later...
Posted

I've started recording DCS videos from my Oculus Rift and posting them to my Youtube channel. I'm quite happy with the results, see my most recent one here.

 

 

I use the technique described above in that I record my audio live and the video from replay in order to get a widescreen picture. I also record at 30fps with the replay set to half speed and then re-speed it in order to get very smooth 60fps for the final video. The shaking is indeed the small movements your head makes all the time but your eyes filter out. It is very apparent when I'm talking in particular. Nothing that can be done about this I think as to smooth the head tracking would make you feel very ill during play.

Posted

Yeah recording the replay in normal 2d mode is much easier both performance wise for your pc and for the audience as accept ratio fits normal monitors.

I wonder if it would be possible in some way to add smoothing to the recorded head movements of the track file afterwards? Silent recordings works ok but live commentary does indeed make the video too shakey imo. Increasing FOV + having a drink or two while recording and result is a bit more steady ;)

:cold:

:beer:

Otter

Posted

I just crop the top and bottom off the replay window and scale it up to 1080p live using OBS:

 

t8Rtwg5YiU4

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Posted

Here is my test with some post effects like barrel distortion and color correction

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Posted
You mention increasing the FOV.... Is there any way to do this in the Replay, without disabling the recorded head movements of the track? When I try to zoom-in or zoom-out during replay, it resets to a mouse-controlled camera.

Try saving a wider default FOV in the module and then loading the track. Pretty sure that works.

Otter

Posted
Yeah recording the replay in normal 2d mode is much easier both performance wise for your pc and for the audience as accept ratio fits normal monitors.

I wonder if it would be possible in some way to add smoothing to the recorded head movements of the track file afterwards? Silent recordings works ok but live commentary does indeed make the video too shakey imo. Increasing FOV + having a drink or two while recording and result is a bit more steady ;)

:cold:

:beer:

 

I want to start doing this, recording my voice and re recording off the track, just DCS seems to be not recording tracks whilst im in the rift!

 

I've started recording DCS videos from my Oculus Rift and posting them to my Youtube channel. I'm quite happy with the results, see my most recent one here.

 

 

I use the technique described above in that I record my audio live and the video from replay in order to get a widescreen picture. I also record at 30fps with the replay set to half speed and then re-speed it in order to get very smooth 60fps for the final video. The shaking is indeed the small movements your head makes all the time but your eyes filter out. It is very apparent when I'm talking in particular. Nothing that can be done about this I think as to smooth the head tracking would make you feel very ill during play.

 

I really want to do this but im now having an issue that DCS does not seem to record any of my tracks at all anymore... never had any problems before but now when I go to replay there is no tracks listed! any ideas?

 

Here is my test with some post effects like barrel distortion and color correction

 

Thats acceptable, recording from the track?

Posted

Ok so I figured out my tracks were not appearing because I had 6.35GB worth of track recordings! (10 months worth)

 

Now my issue is the head movement, anyone got any good tips for smoothing it out in an editor?

Posted

Dont use the Camera and Positional tracking, boom, no more positional jitter,

 

or use youtube's stability plugin, but it will try to stabilize everything and not just the jitter from talking/breathing.

 

Those are really the only 2 options.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Dont use the Camera and Positional tracking, boom, no more positional jitter,

 

or use youtube's stability plugin, but it will try to stabilize everything and not just the jitter from talking/breathing.

 

Those are really the only 2 options.

 

Ok but I was not willing to redo all the head movements with TIR!

 

Instead I have probably spent more time adding warp stabiliser and cropping the video in the edit... I think if I do this again I will just either redo the head movements or not film in VR in the first place! Its been a massive PITA

Posted

Ok, so I tried my best but it took ages and was a right PITA

 

Here is my first (and probably last) "flew in VR, editied in 2d" YT video

 

 

If anyone is interested, warp stabilisation at 1% and scale at 116. The warp stabiliser took ages, would of been easier to redo the head movements.

Posted (edited)

I've just been looking through my tracks with a view to recording them for YT instead of 'live', but tracks are notoriously unreliable and it can take up a large amount of time that way, having to watch repeatedly for the best angles etc and if you speed it up, you increase the chance of it not playing how it was flown.

 

However, although I only have 18 subscribers, before I uploaded my VR videos as live recordings, in the actual res (about 913x1080) with nothing else on the screen, I only had about half a dozen.

 

Also - I've been asked to carry on uploading this kind of video. So I think the criticism is mostly from ourselves, the uploaders, because we want the videos to be as near perfect as we can get them, and we get concerned that people won't watch them if they aren't a standard resolution and so on.

 

https://youtu.be/B53RuU8SzSg

 

PS- I did record the last 3 videos (module training missions) in 1080, though - with TrackIR. I find I'm having to learn - or relearn aircraft on the monitor, so I can refer to tutorials or manuals whilst flying.

Edited by Brixmis

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

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