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Posted

Hi,

This little project began as an aid for Operation "Safe-North" and later I've decided to distribute it as an independent file for others to use.

 

The tactical map is aimed at making communication between different forces easier and faster.

The map is built over hi-res frames from the regular F10 map. It covers an area of roughly 25 by 25 miles and includes additional markings of prominent ground features which are easy to locate both on the map and visually during a mission (roads, bridges and towns).

 

Full details at:

https://www.digitalcombatsimulator.com/en/files/2150407/

 

See previews of the map index and of the entire area covered attached here.

The map itself is ~15MB

 

Any comment/input would be appreciated (I'm considering doing the same sort of map for other areas of the theatre for future missions.

 

Thanks!

map1.thumb.JPG.de3595f5c6f5b3c428b879ce87fb9a2b.JPG

map3.thumb.JPG.de374193bb873bd1c3330d2bf5ca2e8e.JPG

Posted
That's really useful. Thank you.

 

What's the naming scheme?

 

Thanks emolina,

 

Not much of a scheme - all work was done in the Windows Paint.

I tried using a very simple logic to keep myself from naming any two map places by the same name...

The method of naming the towns and villages is described in the PDF file.

 

As for the roads, I defined the "main" road (-1-) as the long road running along the coast , through Gali and Zugdidi. All other road numbers are generally progressing from South-East to North-West, with even numbers for roads going from -1- eastbound and odd numbers for roads going from -1- westbound

Road numbers are generally progressing from those splitting from road -1- (i.e 2,4,6... and 3,5,7...) to "secondary" roads that receive higher values (i.e. road 511 splits from 5, 151 starts at 15 etc).

I was unable to be consistent with this method all over the map as all those small, rounded roads west of Gali messed things up...but nonetheless it does seems to work (whenever we ran "Safe-North-A" using the map , most coordination between forces was done in rather short ranges and it was quite easy to locate specific points as the operation progressed.

 

Assaf.

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