cubanace Posted January 12, 2017 Posted January 12, 2017 ok i got the cockpit running just fine but the problem is that when i look at the sides and down i can see a gap of like 4 feet from my custom cockpit and the other 3d model of the pak fa model, my guess is it has to do with positioning and i have been working on that and it does help,so far i have been using 3dx max to move the humancockpit around ,up,down and foward and back, but i think i can do the same in game with the VIEW LAU correct? to position the cockpit better on top of the 3d model of the pak fa? any ideas or steps guys? in other words i want the cockpit to conect with the 3d model of the pak fa and no gaps. SU-57 Discord https://discord.gg/kVUEak6b66
Nero.ger Posted January 13, 2017 Posted January 13, 2017 have you checked mainpanel_init.lua: cockpit_local_point = {3.188, 0.39, 0.0}dont know what its for but it sounds like it could be related to your problem :) (this one is from the ka50) 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
cubanace Posted January 13, 2017 Author Posted January 13, 2017 have you checked mainpanel_init.lua: cockpit_local_point = {3.188, 0.39, 0.0}dont know what its for but it sounds like it could be related to your problem :) (this one is from the ka50) i haven't checked this part,i will have a look at it,thank you .:thumbup: SU-57 Discord https://discord.gg/kVUEak6b66
=OPS=Slider Posted January 13, 2017 Posted January 13, 2017 First of all, your aircraft model has to have argument 113 (correct me If I'm wrong, it might be 114) which is responsible for visibility of the aircrafts cockpit. You have to hide the cockpit seen from outside, like on F2 view, then there will be no double cockpit problem, only custom cockpit will be able to see on cockpit view. Then you have to position your cockpit with values mentioned by Nero.ger
cubanace Posted January 13, 2017 Author Posted January 13, 2017 First of all, your aircraft model has to have argument 113 (correct me If I'm wrong, it might be 114) which is responsible for visibility of the aircrafts cockpit. You have to hide the cockpit seen from outside, like on F2 view, then there will be no double cockpit problem, only custom cockpit will be able to see on cockpit view. Then you have to position your cockpit with values mentioned by Nero.ger Bingo thank you sir!!!:D SU-57 Discord https://discord.gg/kVUEak6b66
cubanace Posted January 14, 2017 Author Posted January 14, 2017 External cockpit/canopy draw argument (for eliminating collision with player’s cockpit) yes it was #114 :D SU-57 Discord https://discord.gg/kVUEak6b66
=OPS=Slider Posted January 14, 2017 Posted January 14, 2017 At least I knew it was 1 of these 2 haha :).
cubanace Posted January 15, 2017 Author Posted January 15, 2017 At least I knew it was 1 of these 2 haha :). ok i have been busy at my real job, il get back at the argument cockpit on monday to make it work, so i guess i just highlight the whole cockpit in 3dx max and give it the 114 argument number is that how it works, or do i set a viewpoint in the cockpit and give it the 114 argument for hide F2 view? :book: SU-57 Discord https://discord.gg/kVUEak6b66
Recommended Posts