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Posted

Same for me.

i7-4790k @ 4.4GHZ, 32GB G. Skill Ripjaws DDR-2133 RAM, EVGA GTX 1080Ti FTW3, Crucial M500 SSD, VKB MCG, TWCS Throttle, MFG Crosswind, TrackIR 5

Posted

I noticed that high building shadows with my usual "flat only" terrain shadow setting started flickering in 1.5.6, so I turned them to "default" and the problem was gone. Haven't noticed anything obvious about the trees, so maybe it's related.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

Yes i see this bug too.

PC: i7 9700K, 32 GB RAM, RTX 2080 SUPER, Tir 5, Hotas Warthog Throttle, VPC MongoosT-50CM2 Base with VPC MongoosT-50CM2 Grip, VKB-SIM T-RUDDER PEDALS MK.IV. Modules : NEVADA, F-5E, M-2000C, BF-109K4, A-10C, FC3, P-51D, MIG-21BIS, MI-8MTV2, F-86F, FW-190D9, UH-1H, L-39, MIG-15BIS, AJS37, SPITFIRE-MKIX, AV8BNA, PERSIAN GULF, F/A-18C HORNET, YAK-52, KA-50, F-14,SA342, C-101, F-16, JF-17, Supercarrier,I-16,MIG-19P, P-47D,A-10C_II

Posted (edited)
I noticed that high building shadows with my usual "flat only" terrain shadow setting started flickering in 1.5.6, so I turned them to "default" and the problem was gone. Haven't noticed anything obvious about the trees, so maybe it's related.

 

But bear in mind that now "default" is a higher level setting (objects cast shadows over other objects) which could decrease performance so I guess planar shadows should still be fixed...I will try default option and see what happens...

 

EDIT: Tried default shadows and while the are not flickering, its behaviour is weird becausethe only show in a little portion of the sight and not render at even very near distances so I think there is a big problem with shadows right now (or they are changing something)

Edited by watermanpc

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