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New F/A-18C mod for the SU-33, need some helps ?


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Posted

I've intended to make a new F/A-18C mod for the SU-33 for Flaming Cliffs version and now it’s in progress, I’ll probably use some new F/A-18 skins made by Mitch Janssen to mod a new F-18 with real skin. First step, I changed something in MEInit.xml and then I had an F/A-18C mod for the Russian SU-33, it used SU-33 cockpit with all F-18C’s parameters: Max fuel weight, max height, max takeoff weight....of F-18 but now I’m having some difficulties need help:

 

After first test, the default Russian SU-33 now is an US F/A-18C, it could carry AIM-7M Sparrow, AIM-9M, AIM-120, 330Gal fuel tank, AGMs...or more and all positions under hardpoints are corrected but my problem is the new mod can be choose in Fast Battle Planner only, I don’t see my F/A-18 mod when trying some missions or tracks of SU-33, it really disappeared, I don’t know why ???

 

The second problem is my F/A-18C could open airbrake and gear only, It couldn’t open arrestor hook like SU-33, something maybe goes wrong and I need some helps to correct it ?

 

Some pics:

 

rus18.jpg

russ18a.jpg



Posted

Damn, that's a nice mod! Sry i can't answer your question but maybe you could answer mine? Could you bring the hook down and land on let's say...USN carrier?:music_whistling:

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Posted

enable the F-18's hook down is my difficulty, I don't know how to do yet and finding the way. I'm not sure about your question but maybe change the Ship CLSID in MEinit.xml, change the position of CVN-70 Vinson to Kuznetsov and if you want the enemy carrier couldn't fire you when landing on it, change CLSID of armed ship to not armed ship



Posted

Well, it must be possible. I've just created small misson with carrier and AI's FA-18, and it drops a hook at about 10 km, and later on, at about 6km drops wheels and flaps. On landing AI catches third wire, and then retracts the hook. So, the arrestor hook works. Mabe if you try other way arround, as what LO parameter triggers the hook on Su-33?

 

Another thing. Try to re-define key for arrestor hook. Friend of mine had trouble with trim (not working), he defined another key for trim, and then returned old key (exit the game after changing the key).

 

As for not seeing in mission or track, have you tried with fresh mission, or you're reusing an old one?

 

As for CVN not firing at you, in mission editor just put USA in RED coalition.

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