JanTelefon Posted February 19, 2017 Posted February 19, 2017 (edited) It currently seems like if you launch a RB15 and crash before the missile hits a target, the missile is destroyed. It just detonates mid-air. I have only tested this by crashing into the ground. I have not tested if there's a different result when you get shot down. I have only done tests in SP. Can anyone else confirm this? Update: After some more testing the RB15 is indeed destroyed if the launching Viggen crashes. If I instead eject, the missile makes a sharp turn upwards or downwards and crashes/explodes. Very strange behaviour. The sam thing applieas for the BK90. If I crash they expplode. Edited February 19, 2017 by JanTelefon
Coxy_99 Posted February 19, 2017 Posted February 19, 2017 Is it not somewhere if you crash the missile destroys itself? I maybe wrong tho.
JanTelefon Posted February 19, 2017 Author Posted February 19, 2017 Afaik the RB15 is independent and self guiding. It should not care about what happens to the launching craft after launch. It would make no sense if a plane launched missiles at a ship and they were to self-destruct if the plane was shot down afterwards.
Pikey Posted February 19, 2017 Posted February 19, 2017 Confirmed, BK90 and Rb15 self destruct once the launching aircraft is dead, can reproduce by firing then ejecting. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
flashben Posted November 20, 2018 Posted November 20, 2018 Is heatblur looking into this? It still occurs in 2.5.3
bertOC Posted November 22, 2018 Posted November 22, 2018 Confirmed, BK90 and Rb15 self destruct once the launching aircraft is dead, can reproduce by firing then ejecting. I know for a fact that this is true for the RB15s, yesterday though i got a liiiiittle desoriented getting out of an SA15s engagement zone and steered my Viggen into the ground. The two BK90s i launched at it continued to guide and employ properly though, killing the SA15. If you tested it with ejecting, maybe there is a difference?
xakura Posted February 24, 2024 Posted February 24, 2024 Still a bug, with both Rb04 and Rb15. Also happens if you launch more than you can carry, with unlimited weapons enabled.
LazyBoot Posted February 24, 2024 Posted February 24, 2024 8 hours ago, xakura said: Still a bug, with both Rb04 and Rb15. Also happens if you launch more than you can carry, with unlimited weapons enabled. I'm not sure this can be classified as a "bug". While it's not realistic, is it working as HB designed it.
xakura Posted February 25, 2024 Posted February 25, 2024 I see, that's unfortunate. Better not <profanity> up egress then
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