FlightControl Posted March 2, 2017 Posted March 2, 2017 The Anapa airbase seems to be terrible at handling the coordination of airplanes taxiing to the runway from their shelters... Spawn 5 airplanes or more at the airbase. The planes will spawn at the shelters. Slowly the airplanes will start taxiing to the runway. However, suddenly the airplanes will stop. And will keep waiting and waiting and waiting ... No air traffic is anymore possible. Within the moose framework there is a logic that helps "deblock" such situation, but even then, once the airplanes respawn again, they will block eventually. Even at places are they are completely free to go... The planes suddenly stop taxiing and no movement anymore... Check out this video here. The recording shows the planes taxiing and stopping suddenly. The video shows the DCS mission in an increased time lapse. The whole time period is about 30 minutes of mission time. That means, the whole 30 minutes, not even one plane took off from Anapa. Can this somehow be checked. The logic to control the taxiing of planes seems to be bugged. Sven [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
Pikey Posted March 2, 2017 Posted March 2, 2017 Yes, drives me wild, Ive started putting AI in Novorossiysk, Anapa is super fragile, shoudl be ok for ones and twos, but start 4 or more and they just stop for no reason, no one ahead, no player in the way, nothing. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
FlightControl Posted March 3, 2017 Author Posted March 3, 2017 Is this problem being considered for a fix? [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted May 26, 2017 Author Posted May 26, 2017 Is there an update on this issue please? Somebody looked at this? Thanks! [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
Grimes Posted May 26, 2017 Posted May 26, 2017 Depending on what is causing the problem it might not be addressed until the Caucuses map update, though it might be AI because I don't recall Anapa having many problems with taxi behavior. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
FlightControl Posted May 26, 2017 Author Posted May 26, 2017 Depending on what is causing the problem it might not be addressed until the Caucuses map update, though it might be AI because I don't recall Anapa having many problems with taxi behavior. I made the video to show there is a problem. Others have confirmed this too. Not only at Anapa, but at other airports too. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted May 26, 2017 Author Posted May 26, 2017 Depending on what is causing the problem it might not be addressed until the Caucuses map update, though it might be AI because I don't recall Anapa having many problems with taxi behavior. To give a bit more info, i "think" it only happens when planes are spawned at the airport. So, when you create a mission and put planes at the airport for take-off, this problem won't happen. There seems to be a glitch with the airport traffic controller getting confused when planes spawn in. Maybe there is a workaround for this problem? [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
Coug4r Posted May 26, 2017 Posted May 26, 2017 (edited) The only thing i haven't tried yet is controller stuff, it's not that important in my mission anyway. What i do now is schedule a function after X minutes in the birth event, that functions checks if the unit is airborne. If so, all good do nothing. Othwise check if the unit is moving, if so reschedule the function so it gets checked again after X minutes and if it aint moving -> destroy and spawn new aircraft later on. I guess timing and limiting the # of aircraft at an airfield could also prevent these blocks. The AI taxiing could use some attention anyway though, i've seen AI taxi on tbilisi and wait at some point (seemingly for a player) and start taxiing again driving into that player... Edited May 26, 2017 by Coug4r 1 - If man were meant to fly he'd be filled with helium.
FlightControl Posted May 27, 2017 Author Posted May 27, 2017 The only thing i haven't tried yet is controller stuff, it's not that important in my mission anyway. What i do now is schedule a function after X minutes in the birth event, that functions checks if the unit is airborne. If so, all good do nothing. Othwise check if the unit is moving, if so reschedule the function so it gets checked again after X minutes and if it aint moving -> destroy and spawn new aircraft later on. I guess timing and limiting the # of aircraft at an airfield could also prevent these blocks. The AI taxiing could use some attention anyway though, i've seen AI taxi on tbilisi and wait at some point (seemingly for a player) and start taxiing again driving into that player... I think you could be right. I will try to build in a spawn "delay and queue" method in the framework to avoid these lock-ups. Max one airplane can be taking off ... Good idea and thanks! [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
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