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A.I. skill levels


michelip
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I'm sure that this topic has been raised before but it needs emphasising that the difference in the A.I. skill levels seems almost non-existent. A.I. speeds, climb and turn rates defy the laws of reality regardless of the skill setting.

 

 

This takes a lot of realism and enjoyment from the sim., particularly for those who enjoy creating single play missions. We need at least three distinct A.I. flying / gunnery skill levels: High, Medium and Low.

 

Stated as percentages of total AI skill, High could be (say) 75%, Medium 50% and Low 25%. Apart from adding realism and enjoyment, this would help in training for air combat, allowing us to progress upward to match the various skill levels.

Surely this is not beyond the capacity of the DCS development team.

 

 

Your thoughts would be appreciated.

 

 

Peter

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Many things can be better here in the AI department across the board micheliip, it's a never ending development phase really and can always be that bit better as PC's become better, and it's perhaps some of the hardest coding to do in DCS?

 

I would like to see the AI behave better in the many different areas (ATC) and on the many different aircraft in DCS. I believe that there is the hard part that takes the time, many many different AI to develop that do many different tasks in game.

 

This could also go for the missile AI that others bring up from time to time, you could call it the AI missile guidance that needs tweaking up.

 

Lets hope that as Normandy gets pushed out the door and we get closer to a 2.5 release we might see ED focusing on these things.

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I think the basic scaling of the AI skills is off in the first place. Even by name it goes from Average to Excellent, while it would make much more sense to go from Terrible to Excellent. I think the capabilities of the AI skill levels should be scaled as follows:

 

1. No training and no experience.

2. Basic training and no experience.

3. Veteran troops with combat experience.

4. Experts.

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  • 3 months later...
Many things can be better here in the AI department across the board micheliip, it's a never ending development phase really and can always be that bit better as PC's become better, and it's perhaps some of the hardest coding to do in DCS?

 

I would like to see the AI behave better in the many different areas (ATC) and on the many different aircraft in DCS. I believe that there is the hard part that takes the time, many many different AI to develop that do many different tasks in game.

 

This could also go for the missile AI that others bring up from time to time, you could call it the AI missile guidance that needs tweaking up.

 

Lets hope that as Normandy gets pushed out the door and we get closer to a 2.5 release we might see ED focusing on these things.

 

 

 

 

Hi David, Thanks for reply on this issue. Normandy is now out and I (and probably many others) hope that the developers will now treat AI repair as a priority.

I do understand that it is easier to complain about a fault than to overcome difficult coding to fix it. I'm sure we all understand that it will be a work in progress and will take some time, but it appears that no action has yet commenced. One only needs to look at the many threads reporting significant AI problems to realise that it is a real spoiler of an otherwise excellent sim.

It seems only fair to let everyone know if the DCS teams are yet actually working on it, and if so, their progress.

Regards,

Mich.

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