Bearfoot Posted March 14, 2017 Posted March 14, 2017 When ground vehicles get attacked, they all pull off the side of the road and ... wait. Even if the road itself ahead is clear. I am sure that sometimes this is a good tactic. But many times it is not. Is there any way to control this behavior? I want them to DAMN THE TORPEDOES STOP FOR NOTHING GO FULL SPEED AHEAD!
Grimes Posted March 14, 2017 Posted March 14, 2017 There is an option called "disperse on attack" that you can set in AI tasks options sub-category. You can set it to on/off or set a time delay for how long the group will be scattered before continuing on with the route. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Bearfoot Posted March 14, 2017 Author Posted March 14, 2017 There is an option called "disperse on attack" that you can set in AI tasks options sub-category. You can set it to on/off or set a time delay for how long the group will be scattered before continuing on with the route. Works PERFECTLY as I wanted with a 0 second delay! Thanks! (Can't up-rep you b/c apparently I need to spread my love around ... )
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