Dirkan Posted March 18, 2017 Posted March 18, 2017 (edited) Hello everyone! A few bugs I've discovered. 1. When carrying the U/22A and the KB pod together, the countermeasures gets dispensed, but they pop out of the U/22A. Wierd, because the U/22A doesn't carry any chaff or flares. 2. When setting the chaff and flare count in the mission editor (or in game when you rearm), once you dispense more than you've set, the animation disappears even though you still have chaff and flares left. You're still dispensing, though. For example, you set your AJS to have 10 flares and 10 chaff. Once you've dispensed those 10, you can still continue and the pod isn't empty, but no visuals. Whether or not this has any effect on gameplay or if it's only visuals, I don't know. EDIT: It affects gameplay. 3. The KB release mode switch on the left side of the canopy doesn't work, and the textures are wrong. They are the JA 37 radio switch as of right now. Keybindings work, but the switch doesn't move when pressing those keys, but they start the countermeasures program. 4. When using the chaff program 4, the left pod should empty before the right one starts dispensing chaff. This happens if you go by the fault messages in the cockpit, but the animation shows the right pod dispensing chaff first from the external camera. Edited March 18, 2017 by Dirkan
Pipe Posted March 19, 2017 Posted March 19, 2017 3) kb switch seems to work for me? i7 4770k @ 4.5, asus z-87 pro, strix GTX 980ti directcu3oc, 32gb Kingston hyperX 2133, philips 40" 4k monitor, hotas cougar\warthog, track ir 5, Oculus Rift
Dirkan Posted March 20, 2017 Author Posted March 20, 2017 As in it's clickable, but it doesn't dispense any chaff, nor is the INT spring loaded. This is a known bug, but I didn't know when I wrote the post.
dorianR666 Posted March 14, 2021 Posted March 14, 2021 mirage also has broken behaviour of number of countermeasures when using an external pod (eclair) probably limitation of the game 3 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
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