Raz_Specter Posted March 21, 2017 Posted March 21, 2017 (edited) Hi All, I am in the process of animating the Scimitar which i have completed the modelling for. I am a Maya user and have been for 20 years so jumping into max (which i used many many years ago for modelling only) is a little tough. I started animating this morning and have a few questions if possible 1. I set the frames to -100 to +100 for the timeline. I added a roatational argument with the value of 0 for the turret and animated frames 0 to 100 right 180 degrees and also frames 0 to -100 180 degrees left, Frame 0 is the centre facing forward. When playing this back in the ModelViewer and enabling the animations the turret only goes to around 2 O'clock and 11 O'clock, (12 O'clock being the centre facing forward (default possition)) why is this happening, do i have to use less frames or something. EDIT: I forgot to mention that i have set keyframes at ever 25 frames also (i read this somewhere) 2. I have also animated the tracks Arg 13 for left track and Arg 15 for right track, exporting the animation doesnt show this when trying to enable the animation in the ModelViewer, I think that (and this is only a guess) the box on the top bar in the model viewer is at 0 and the turret moves, i thought i would be able to change this to 13 to maybe see the tracks move, but it wont set to anything other than 0. 3. When using Arg mased animation and i click something to add an arg to, moving onto another animation and setting up another arg for that, how do i get back to the the original arg? click the dummy i usedto apply the arg doesnt show the actual arg in the motion tab. 4. for the tracks, as i have a path constraint set already for the animation of the tracks both forward (frames 0 to 100) and backwards (frames 0 to -100) when i move the timeline the track animates, however the track flips on part of the path so that the inside is facing outwards and then further around the path it flips back. From Googleing I think i need to use something like a look at contstraint, how do i apply this and what do i need to look at? the curve? 5. When you apply an Argument for arg based animation to an object and click add, the default name is event. do i need to change this name? does the lua files need to use this name to reference the arg? Like GT.LeftTrack = -1? Hope someone can help with my questions as we are very close to having a nice british model in game for people to use. I look forward to your replies. Many thanks Specter Edited March 21, 2017 by Raz_Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
SVKSniper Posted March 21, 2017 Posted March 21, 2017 Check your length in setting...i upload my setting. To other... i use standalone version on MW(i dont know if MW in DCS bin folder works correct). And im not sure if path constraint work in DCS. But somwhere i see video(im not sure) wher this work. And yes you can change name on event example gear, flap, turret etc.Draw arguments for vehicles 1.2.rar Support my work
Raz_Specter Posted March 21, 2017 Author Posted March 21, 2017 HI Sniper, Many thanks for the reply. The only difference between yours and my ones were you had the Frame Rate set to Custom and value of 100, I changed mine to the same and the turret now is working in the built in ED editor, I downloaded the standalone but don't see anything when the model is loaded (screenshot attached) Can you give me some tips on how to animate and set the track up? I followed this video to duplicate the track along a path and constrain it to the path. I am then animating it using the arg based option. ${1} Exporting animation i am still not seeing the tracks move (i am not entirely sure if i can just type in 13 for the Arg on the bar at the top to start the animation) to test that part but i am not able to choose anything other than 0 Many thanks for the help Cheers Specter Custom built W10 Pro 64Bit, Intel Core i9 9900k, Asus ROG Maximus Code XI Z390, 64GB DDR4 3200 RGB, Samsung 1TB NVme M.2 Drive, Gigabyte AORUS 2080TI, 40" Iiyama Display. Wacom Cintiq Pro 24, HOTAS Virpil T50 Stick / FA-18C TM Stick and Virpil T50 Throttle, MFG Crosswind Graphite Pedals. HP Reverb SPECTER [sIGPIC][/sIGPIC] Lead Terrain Developer / Texture Artist
SVKSniper Posted March 22, 2017 Posted March 22, 2017 I cannt play video...:( And download new plugin for 3ds max. I never animation track.... Support my work
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