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Posted

Hi,

 

AI helicopter's group defined with DCS Mission Editor starts from an airbase and land finally (last WP) on an airbase (same or not).

 

when setting a task "Landing" on a WP of that group still with DCS Mission Editor, S_EVENT_LAND is never fired (single or Multi player mode).

 

S_EVENT_TAKEOFF is fired once for the first concerned WP (if several WP of the route have that Landing task set) but no event fired for the other landing task of the route.

 

Of course, first takeoff from airbase and last Landing on airbase are ok : events are fired.

 

Sunski

Posted (edited)

So the only workaround is to test if units of the group are in air or not.

I will do more tests ASAP. Seems to be ok for player's helicopters

Edited by sunski34
Posted
Hi,

 

AI helicopter's group defined with DCS Mission Editor starts from an airbase and land finally (last WP) on an airbase (same or not).

 

when setting a task "Landing" on a WP of that group still with DCS Mission Editor, S_EVENT_LAND is never fired (single or Multi player mode).

 

S_EVENT_TAKEOFF is fired once for the first concerned WP (if several WP of the route have that Landing task set) but no event fired for the other landing task of the route.

 

Of course, first takeoff from airbase and last Landing on airbase are ok : events are fired.

 

Sunski

 

i use this

 

if helicopter:inAir() == false then  
whatever action
end

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