Jump to content

Recommended Posts

Posted

Firstly, these don't work great on Nevada as the overall brightness and contrast are issues which have already been reported.

 

I did struggle to get the cockpits looking good in Normandy as well though: They were far too bright or had tons of sparkling around edges etc. As I use VR it's important to get the cockpits nice-looking :-)

 

The fault was the recommendations I saw somewhere to only use flat shadows and turn global cockpit illumination off.

 

When I turned the shadows on low (or higher), the cockpit brightness largely became correct.

 

The sparkling around the edges of textures and objects disappeared when I enabled global cokpit illumination.

 

Maybe everyone knows this already but I thought it might help someone :-)

  • 2 weeks later...
Posted

Hi,

 

Funny you mention the excess of brightness. I notice that on NTTR and Normandy after 2.1 update.

 

Any new setting about it?

 

All the best,

 

sydy

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...