sedenion Posted January 24, 2018 Author Posted January 24, 2018 See this: https://forums.eagle.ru/showpost.php?p=3360062&postcount=22
schurem Posted January 24, 2018 Posted January 24, 2018 Merci beaucoup. Essayons ca. I5 9600KF, 32GB, 3080ti, G2, PointCTRL
Mav783 Posted January 27, 2018 Posted January 27, 2018 (edited) I'm surprised to see that the Mirage 2000 does not have any specular maps (and bumb/normal maps) for the cockpit and also for the pilot clothes and his helmet (and a hard spec of reflection on the helmet visor) as lot of of advanced aircraft have (Viggen, L-39, Mig15...) :( This Mirage (especialy the cockpit) deserve an aesthetic update (texture layers) to be adapted and enjoy to the new 2.5 engine. It's not that hard, i think, to create for exemple a normal map of the pilot's clothes from the basical cockpit diffuse maps. But theire is no way for such files to be managed in game actually even if a "fan" create it. It's surely harder to create speculars and normal maps for the inside cockpit, but really, it will increase the rendering without asking such ressources...especialy with the incoming 2.5 ! Edited January 27, 2018 by Mav783
sedenion Posted January 27, 2018 Author Posted January 27, 2018 It's not that hard, i think, to create for exemple a normal map of the pilot's clothes from the basical cockpit diffuse maps. You cannot create a good normal map from a simple diffuse map, especially for complexe mesh like cloth.
Mav783 Posted January 27, 2018 Posted January 27, 2018 (edited) Meshs of pilots in DCS are not that complexe, but i agree your point in deep. We need a verry complexe HD mesh to create a good normal map to apply on a lowpoly mesh. After, it's stay possible to create a normal map from a diffuse painting, but i agree that's not the better way. Depending how it's done, it can also be better than nothing. Anyway, adding specular and maybe normal maps in the cockpit and pilot/helmet will not be a luxuary from Razbam knowing that : concurrency do it, and the new engine EDGE will entirely give a sens to it ! I mean, i just see that the aesthetic of this Mirage can be better (specially inside). And since some years now, gamedesigner know how to use that textures easly, and i don't find any reason why designer from Razbam does not. Now that we have a flightmodel more managable and realistic and that almost all systems are simulated... And when the Harrier will be finished... why not make the work consistent with the concurrency present in the same game and same engine, and consistent with what is done today in gamedesign ? Edited January 27, 2018 by Mav783
Mav783 Posted February 2, 2018 Posted February 2, 2018 (edited) Hi everyones ! Finally, i tried to make this speculars maps using the lastest original .DDS maps of the Mirage. You can download it here, if you see it nice: https://drive.google.com/drive/folders/13Cqj0DR0d_WLp2EXnawscU1D7-swZwsD Thanks Sedenion to helped me to make it by my own like you, even if iam pretty sure you could make it in a better way ;) This is how it looks actually: Not sure it will according to your taste...but...i mean, i tried ! :) Now : i need to fix the speculars for the fuels tanks and maybe the specular and the dirt of the cockpit, that is actually not looking equivalent to some others planes. But i'm really not trusting that i can manage such work ! I will see, but, don't wait from me XD I need help also !: I wanna add on the specular map of the canopy (from external view) some scratchs and irregularities, on the glass. The Mirage canopy look absolty new and clean. It's not the case for the Viggen (reflexion on the canopy show beautifull details in glass specular), Migs, L-39, etc... So i did take the canopy specular texture from the Viggen to add it on the specular DDS of the canopy of the Mirage. That change absolulty nothing in game ! Even with other textures, adding colors, playing with transparency...etc...it change nothing at all. It look like the canopy specular map of the Mirage (M2KC_3Specular) don't work, but iam pretty sure it's me who fail something... I need you here. Thanks for your help ! :) ++ Edited February 2, 2018 by Mav783
Mav783 Posted February 5, 2018 Posted February 5, 2018 Iam still seeking help about the part of the canopy modification (see the end of my last message, just up) ;) But knowing that Razbam is working on the full model in PBR i will not make any other modification for now as i said, waiting to see how it will look. They have to rework on all the textures to switch in PBR. So. We will see.
Mav783 Posted February 12, 2018 Posted February 12, 2018 Hi, sorry to up this thread. Iam looking for adding scratchs and irregularity on the glass canopy (external view) of the Mirage. I search to create a rendering like this (Viggen) : I tried to add scratchs by remplacing this map : M2KC_3Specular.dds And it does not change anything. I tryed to add blue, red, yellow, green, purple, etc...and nothing change at all. I tryed also to remplace other maps related to the glass, and it work, but in diffuse only (and i search to make it work on speculars and/or normals). It look like the "M2KC_3Specular.dds" map is not connected to the mesh. Any idea of what i missed ? Thanks. ++
Ala12Rv-watermanpc Posted February 14, 2018 Posted February 14, 2018 (edited) Will try to check the exterior canopy textures later and tell you if i could make it work buddy...:thumbup: EDIT: take a look at the "exterior improvements" thread please, there you have my answer. Edited February 14, 2018 by watermanpc Take a look at my MODS here
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