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Posted
6 minutes ago, Jara4 said:

Something must be bad:

 

Mission script error.jpg

the last error message is probably because you have enabled conf_mod :
debugInGamePopup = false,

it must be set to false, otherwise the slightest bug (and there are some, as it's sometimes difficult to know when an object can or cannot be queried) will block the game.

 

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
5 minutes ago, Miguel21 said:

the last error message is probably because you have enabled conf_mod :
debugInGamePopup = false,

it must be set to false, otherwise the slightest bug (and there are some, as it's sometimes difficult to know when an object can or cannot be queried) will block the game.

 

Nope:

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Posted
Just now, Jara4 said:

Nope:

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it's boring ^^
can you push me your mission?

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted

nulldid you apply the missionScripting mod to give DCE access to certain parts of DCS?

image.png

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
9 minutes ago, Miguel21 said:

nulldid you apply the missionScripting mod to give DCE access to certain parts of DCS?

image.png

ofcourse 😉

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Posted

there must be another module (integrated into DCE or not) like mist or something else, which reactive env.setErrorMessageBoxEnabled()

In the future version, I'll activate it 2 times, one with a delay (30 or 60s)

for the destruction on the ground, I have to test, it will be a little longer ^^.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted

Thank you for looking into it. The hornet campaign (TF80s - blue) is that one causing problems - destruction of ground objects (airbases, bridges) is not updated to campaign target list(?). However, destruction of SAM sites and EWR installations is correct.

Posted
On 12/16/2024 at 8:26 AM, Jara4 said:

Thank you for looking into it. The hornet campaign (TF80s - blue) is that one causing problems - destruction of ground objects (airbases, bridges) is not updated to campaign target list(?). However, destruction of SAM sites and EWR installations is correct.

here's the latest version of Scriptsmod, it's not yet finalized, so save everything before using it ^^.

It fixes a few bugs, notably that of non-compatible targets.

(cf UTIL_changelog.lua)

ScriptsMod_503.zip

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
On 12/17/2024 at 1:17 PM, Miguel21 said:

here's the latest version of Scriptsmod, it's not yet finalized, so save everything before using it ^^.

It fixes a few bugs, notably that of non-compatible targets.

(cf UTIL_changelog.lua)

ScriptsMod_503.zip 1.23 MB · 7 downloads

Great! That seems to work 👍. TY

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However, although Batumi airbase is destroyed (1% intact),it is still tasked/targeted for next mission 😞

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  • 4 weeks later...
Posted

Hey everyone, I'm trying to use DCE with DCS 2.5.6 (steam edition), and I keep getting crashes whilst trying to start a campaign. I don't know if it's an error on my end or something else. Any help would be appreciated. 

crash.jpg

dcs.log-20250113-183548.zip

Posted
3 minutes ago, ww83 said:

Hey everyone, I'm trying to use DCE with DCS 2.5.6 (steam edition), and I keep getting crashes whilst trying to start a campaign. I don't know if it's an error on my end or something else. Any help would be appreciated.

do you have the Persian Gulf map?

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
12 hours ago, ww83 said:

I'm trying to use DCE with DCS 2.5.6

I'm not conversant with DCE, but DCS level 2.5.6 seems a bit out of date. May that be an issue? We are currently at 2.9.11.x

Posted
57 minutes ago, cfrag said:

I'm not conversant with DCE, but DCS level 2.5.6 seems a bit out of date. May that be an issue? We are currently at 2.9.11.x

I know. The thing is, my system just cannot run 2.9 anymore - the DCE missions lag so much, it's almost impossible to play. So I decided to downgrade to 2.5.6. I even downloaded the older campaigns and tried to make them work, but to no avail. 

Posted

we recently discovered that Tacview eats up 50% of fps (as do certain exports such as Helios).

So if you've got all this, deactivate them and yes, you'll need to come back to a recent version of DCS, for DCE.

If FPS still aren't there, disable half the squads or reduce their size.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
2 hours ago, Miguel21 said:

we recently discovered that Tacview eats up 50% of fps (as do certain exports such as Helios).

So if you've got all this, deactivate them and yes, you'll need to come back to a recent version of DCS, for DCE.

If FPS still aren't there, disable half the squads or reduce their size.

Shoot, I did not know about the tacview problem. Do I have to uninstall Tacview completely, or just disable tacview recording ? Also, is there any older version of DCE that works for 2.5.6 - I don't understand what exactly is making the mod incompatible with 2.5.6.

Posted

just disable tacview.
Let's just say there's no problem when the missions are light or moderately loaded. However, we've noticed that even on a dedicated server, during heavy missions, the load is immense (let's say exponential to the number of units in the air and on the ground).

You have to understand that tacview interrogates the parameters of all these units 10 times a second. (including missiles and shells).

Next, I don't know when a version of DCE is compatible with a version of DCS, it's impossible to keep track.
Sorry about that.
We adjust DCE on a daily basis to keep it compatible with the current DCS.

Translated with DeepL.com (free version)

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
18 minutes ago, Miguel21 said:

just disable tacview.
Let's just say there's no problem when the missions are light or moderately loaded. However, we've noticed that even on a dedicated server, during heavy missions, the load is immense (let's say exponential to the number of units in the air and on the ground).

You have to understand that tacview interrogates the parameters of all these units 10 times a second. (including missiles and shells).

Next, I don't know when a version of DCE is compatible with a version of DCS, it's impossible to keep track.
Sorry about that.
We adjust DCE on a daily basis to keep it compatible with the current DCS.

Translated with DeepL.com (free version)

Thank you so much for helping me. I'm downloading 2.9 now and will try the method you suggested - I'll let you know how it goes.

Cheers 👍

Posted
On 12/20/2024 at 7:47 PM, Miguel21 said:

ok, thanks for the feedback  👍

Do you have any news about this BDA evaluation and ground targeting problem? Or, can I/should I modify manually some lua file in Active directory?

Posted
16 minutes ago, Jara4 said:

Do you have any news about this BDA evaluation and ground targeting problem? Or, can I/should I modify manually some lua file in Active directory?

Hello,
and no, I haven't forgotten about that bug. And I'm trying to stabilize the next update. (this week maybe...)

Here's a non-exhaustive list of what we've changed since then (it's definitely not up to date ^^)

if you can't wait, yes, you'll have to modify the Active/targetlist file .... mmmm no, actually no .

You'll need to zip your campaign (the Active folder if it's a CEF campaign, the whole campaign if it's a customized campaign).

 

509 fixed [callsign]    callsign for wingman doesn't make sense
508 modified [loadout][consumption]    many loadouts updated to take fuel consumption into account. Consumption found thanks to new tool
507 fixed [code_loadout]    loadout code is sometimes incorrectly recognized
506 fixed [debriefing][stats]    stats for your own package are rarely displayed
505 fixed [inter]    interceptors and CAPs ordered to leave a SAM zone no longer return to combat
504 fixed [inter]    campaigns with dates prior to 1970 can freeze. Because of UNIX time

 

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)

I'm so sorry to bother everyone, but DCE still does not seem to work for me. It freezes whilst loading and is unresponsive. 

(I am running the latest steam version this time)

Edited by ww83
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