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Posted
2 minutes ago, ww83 said:

I'm so sorry to bother everyone, but DCE still does not seem to work for me. It freezes whilst loading and is unresponsive. 

(I am running the latest steam version this time)

can you post your last DCS log? (normally in saved_game\..)

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
4 minutes ago, ww83 said:

I'm so sorry to bother everyone, but DCE still does not seem to work for me. It freezes whilst loading and is unresponsive. 

(I am running the latest steam version this time)

 

Untitled2.png

3 minutes ago, Miguel21 said:

can you post your last DCS log? (normally in saved_game\..)

 

cef_log.log dcs.log

Posted

and making a mission on PersianGulf other than a DCE?
Does it work?

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
12 minutes ago, ww83 said:

depending on your CEF_log, chatGpt suggests this ^^

 

Quote

 

Suggestions (Translated to English)

  1. Update GPU Drivers:

    • Download and install the latest drivers from the manufacturer's website (NVIDIA, AMD, or Intel).
  2. Force DirectX Usage:

    • Add --force_enable_dx11 to the launch options of DCS via Steam to bypass Vulkan.
  3. Check Vulkan:

    • Install the latest Vulkan runtime available.
    • Test Vulkan using tools like vulkaninfo.
  4. Disable Graphics Optimization Software:

    • Try disabling software like GeForce Experience or AMD Adrenalin, which might interfere with DCS.
  5. Reset Graphics Settings:

    • Delete or rename DCS's graphics configuration files to reset them to default.

If the issue persists, consider checking the DCS forums or submitting a support ticket with this log file.

 

 

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
21 minutes ago, Miguel21 said:

and making a mission on PersianGulf other than a DCE?
Does it work?

No, it just gets stuck at terrain init 1, vti - you're right, it may be a graphics driver issue.

Untitled3.png

  • Like 1
Posted
38 minutes ago, Miguel21 said:

depending on your CEF_log, chatGpt suggests this ^^

 

 

You are a life saver - I upgraded the driver, and now it works. Not only that, I'm also getting very good framerates now.

Thank you so much for your help 😀

Posted
1 minute ago, ww83 said:

You are a life saver - I upgraded the driver, and now it works. Not only that, I'm also getting very good framerates now.

Thank you so much for your help

for once I can help...  😅

  • Like 1

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
On 1/16/2025 at 12:59 PM, Jara4 said:

Do you have any news about this BDA evaluation and ground targeting problem? Or, can I/should I modify manually some lua file in Active directory?

this bug is reproduced, and will be corrected in the next release.

If you can't wait, please add to this file (DC_UpdateTargetlist.lua)
this line of code:
 

if target.alive < 1 then target.alive = 0 end

normally on line 182

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
3 hours ago, Miguel21 said:

this bug is reproduced, and will be corrected in the next release.

If you can't wait, please add to this file (DC_UpdateTargetlist.lua)
this line of code:
 

if target.alive < 1 then target.alive = 0 end

normally on line 182

Thank you, Sir. However, I will be out for two weeks, so I can not test it. Looking forward to proceed in campaign with your fixed code 🫡

Posted (edited)
On 1/19/2025 at 6:53 PM, Jara4 said:

Thank you, Sir. However, I will be out for two weeks, so I can not test it. Looking forward to proceed in campaign with your fixed code 🫡

ScripsMod524.zip


still undergoing testing, here's the latest DCE scriptsMod (524)

==:20.81.524:==

 

524 modified    [loadout]
                -- V178 - Tu-22M3 no escort and Minscore 0.1  for TF-80-Full
                -- V177 - Mirage F-1EE big Fuel tank
                -- V176 - update of speed/altitude of MirageF1/Mig21/Su17 etc... from IIW following new consumption script
523 modified    [consumption]   prohibits PC after takeoff. Don't worry, we reinstated it later (I think ^^).
522 modified    [loadout][consumption]  many loadouts updated to take fuel consumption into account. Consumption found thanks to new tool
                    (there are still many, many loadouts to modify in the future)
521 fixed   [code_loadout]  loadout code is sometimes incorrectly recognized
520 fixed   [generator][MP] there's never a “runway attack” spot for players
519 fixed   [generator] it is sometimes impossible to generate a mission, as the generator skips missions one after the other
518 fixed   [generator][SEAD][MP]   there are never any SEAD (“client”) flights for PMs
517 fixed   [generator][SEAD][IA]   There are very few IA SEAD flights, if any.
516 modified    [helico][get-out]the “Get Out” menu F10 (essentially) for human helicopters has been revised: you can now leave a grounded helicopter even if it's undamaged.
                Note that there's no confirmation of the action once you've clicked: you're free of your module ^^ .
                This action creates an EjectedPilot that can be rescue later.
515 fixed   [helico]    despawn problem
514 fixed   [helico][SAR]   SAR flights are not activated                      
513 added   [debug]     creates a folder for each mission-n in \Debug, very useful for debugging
512 modified    [generator] added tools mission (campaignMaker)
511 fixed   [generator] take-off time does not match
510 fixed   [generator][callsign]   callsign for wingman doesn't make sense
509 fixed   [debriefing][stats] stats for your own package are rarely displayed
508 fixed   [debriefing][stats] rescue” and ‘kill’ not counted correctly
507 fixed   [debriefing][stats] rounding problem refusing a 100% destroyed target
506 fixed   [inter]     interceptors and CAPs ordered to leave a SAM zone no longer return to combat
505 fixed   [inter]     campaigns with dates prior to 1970 can freeze. Because of UNIX time
504 fixed   [inter]     some missile detections caused the interceptor script to fail
 
Edited by Miguel21
  • Thanks 1

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)

Hi all.

I have finally built a computer that runs DCS beyond my expectations!

Having said that, I haven't played for a year and a half because my previous computer was so old DCS would not run anymore.

This leads me to my post/question;

Its been a few years since i installed DCE.  I cannot remember how i did it.  The only issue i have is with the instructions that come with the NG campaigns, I don't find them detailed enough ie; more detail on how to fill in Root folder, Saved Games folder, OVGME Mod folder. 

There is a good chance it is my lack of understanding that is holding me up. 

Can anyone possibly provide me with relevant links that are more detailed for dense people such as myself on how to setup DCE once it is installed?

Perhaps there is already such links in this discussion, but with 164 pages 🙄

Thanks

 

PS; I really did enjoy these dynamic campaigns when i had them up and running. Hence my eagerness to setup again, thanks Miguel

Edited by Aspiteri9
Posted
2 hours ago, Aspiteri9 said:

Hi all.

I have finally built a computer that runs DCS beyond my expectations!

Having said that, I haven't played for a year and a half because my previous computer was so old DCS would not run anymore.

This leads me to my post/question;

Its been a few years since i installed DCE.  I cannot remember how i did it.  The only issue i have is with the instructions that come with the NG campaigns, I don't find them detailed enough ie; more detail on how to fill in Root folder, Saved Games folder, OVGME Mod folder. 

There is a good chance it is my lack of understanding that is holding me up. 

Can anyone possibly provide me with relevant links that are more detailed for dense people such as myself on how to setup DCE once it is installed?

Perhaps there is already such links in this discussion, but with 164 pages 🙄

Thanks

 

PS; I really did enjoy these dynamic campaigns when i had them up and running. Hence my eagerness to setup again, thanks Miguel

Hello,
there's a pdf to install and use DCE. For example, in the latest campaign: TF-71 - Blue version Campaign.
Having said that, we've already been criticized for the 2 extremities of this PDF:
- we're criticized for not being complete enough
- or we're criticized for being 50 pages long, because we try to detail all the steps to help everyone.
(not easy to please everyone ^^)

But we've also added tooltips when you leave the mouse over a path selection button.

Anyway, back to the path:
root: this is the DCS installation folder, if you've left it as default, it should look something like this:
c:\Eagle Dynamics\DCS World

saved game this is the DCS configuration/ MOD folder, usually like this:
C:\users\YourName\Saved Games\DCS Wordl


OvGME is a third-party program, often used in the games world to (easily) modify internal game files.
It's out of our hands, and there are plenty of tutorials on how to install it.
The required path is to the folder where you place your MODs, so that OvGME can then install these MODs in the game.


Zip Campagne is simply the folder where you put the campaign file you downloaded, to install it in DCE.
(this can be the download folder, which is not very important).

 



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  • Thanks 1

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted

Thanks Miguel.  Much appreciated.

Yes, I can imagine no matter what you do, you can never please everyone.

Your above notes were enough for me to get it going.  

"But we've also added tooltips when you leave the mouse over a path selection button."  I did not realise this 🤦‍♂️

 

Posted (edited)
On 1/22/2025 at 3:04 PM, Miguel21 said:

ScripsMod524.zip


still undergoing testing, here's the latest DCE scriptsMod (524)

==:20.81.524:==

 

524 modified    [loadout]
                -- V178 - Tu-22M3 no escort and Minscore 0.1  for TF-80-Full
                -- V177 - Mirage F-1EE big Fuel tank
                -- V176 - update of speed/altitude of MirageF1/Mig21/Su17 etc... from IIW following new consumption script
523 modified    [consumption]   prohibits PC after takeoff. Don't worry, we reinstated it later (I think ^^).
522 modified    [loadout][consumption]  many loadouts updated to take fuel consumption into account. Consumption found thanks to new tool
                    (there are still many, many loadouts to modify in the future)
521 fixed   [code_loadout]  loadout code is sometimes incorrectly recognized
520 fixed   [generator][MP] there's never a “runway attack” spot for players
519 fixed   [generator] it is sometimes impossible to generate a mission, as the generator skips missions one after the other
518 fixed   [generator][SEAD][MP]   there are never any SEAD (“client”) flights for PMs
517 fixed   [generator][SEAD][IA]   There are very few IA SEAD flights, if any.
516 modified    [helico][get-out]the “Get Out” menu F10 (essentially) for human helicopters has been revised: you can now leave a grounded helicopter even if it's undamaged.
                Note that there's no confirmation of the action once you've clicked: you're free of your module ^^ .
                This action creates an EjectedPilot that can be rescue later.
515 fixed   [helico]    despawn problem
514 fixed   [helico][SAR]   SAR flights are not activated                      
513 added   [debug]     creates a folder for each mission-n in \Debug, very useful for debugging
512 modified    [generator] added tools mission (campaignMaker)
511 fixed   [generator] take-off time does not match
510 fixed   [generator][callsign]   callsign for wingman doesn't make sense
509 fixed   [debriefing][stats] stats for your own package are rarely displayed
508 fixed   [debriefing][stats] rescue” and ‘kill’ not counted correctly
507 fixed   [debriefing][stats] rounding problem refusing a 100% destroyed target
506 fixed   [inter]     interceptors and CAPs ordered to leave a SAM zone no longer return to combat
505 fixed   [inter]     campaigns with dates prior to 1970 can freeze. Because of UNIX time
504 fixed   [inter]     some missile detections caused the interceptor script to fail
 

Thx,Miguel. Finally got chance to test it. Problem with destroyed ground targets seems to be solved, TY. However,another error (with SAR) appeared - see attached picture,pls. Mission flown two times with the same error upon exit.

Another problem, maybe DCS error: F/A-18 Hornet loadout for strike mission with two external tanks - all aircraft spawn with both external tanks empty. Loadouts with three external tanks are OK (external tanks are full of fuel).

 

error.jpg

Edited by Jara4
Posted
5 hours ago, Jara4 said:

Thx,Miguel. Finally got chance to test it. Problem with destroyed ground targets seems to be solved, TY. However,another error (with SAR) appeared - see attached picture,pls. Mission flown two times with the same error upon exit.

Another problem, maybe DCS error: F/A-18 Hornet loadout for strike mission with two external tanks - all aircraft spawn with both external tanks empty. Loadouts with three external tanks are OK (external tanks are full of fuel).

 

error.jpg

can you send me the .zip file in debug that corresponds to the mission played?
The mission_0x folder with all the files in it
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image.png

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)
19 hours ago, Miguel21 said:

can you send me the .zip file in debug that corresponds to the mission played?
The mission_0x folder with all the files in it
null

image.png

I do not have any mission_xx folder inside Debug directory. Probably because debug is not enabled by default in config? Contents of my Debug directory is attached. However, these debug files are from previous mission, because following mission error probably prevented to create any debug file(s).

Debug.rar

Active.rar

TF80s-Blue-FA-18C_hornet-VFA-106_ongoing.miz

Edited by Jara4
Posted

Let me just add that the above error is fatal. It prevents to generate next mission - DCE stops execution.

Posted (edited)
5 hours ago, Jara4 said:

Let me just add that the above error is fatal. It prevents to generate next mission - DCE stops execution.

yes I know ^^
I was busy, sorry.
unfortunately you didn't send me the files that would allow me to reproduce the bug, so I'll have to find another way.

By any chance, do you still have the temporary end-of-mission files?



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image.png

Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
On 2/7/2025 at 7:41 AM, Jara4 said:

Let me just add that the above error is fatal. It prevents to generate next mission - DCE stops execution.

start of the track, your Tarawa is damaged

["LHA_Tarawa"] = 38,

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted

Thank you for your investigation, Sir. I am not sure I could avoid the damage of LHA Tarawa on the start of mission, so, I should skip this mission and generate the next one(?).  BTW, I would recommend to modifiy DCE so it reflects damage to own assets without fatal error.

Posted

I'm on it, I should be able to get a fix out today.

  • Thanks 1

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
7 hours ago, Jara4 said:

Thank you for your investigation, Sir. I am not sure I could avoid the damage of LHA Tarawa on the start of mission, so, I should skip this mission and generate the next one(?).  BTW, I would recommend to modifiy DCE so it reflects damage to own assets without fatal error.

here's a fix (save all your files first)
if you still have your end-of-mission files from the previous mission (the one that crashed the code), you can use the DEBUG_DebriefMission.bat file to try to recover the result of your last mission.

Alternatively, you can skipMission.bat

Unless I'm mistaken, I see you've reached 40 missions, MEGA congratulations 🙂 We didn't think anyone would go that far.

As a result, you're likely to have even more bugs when you get close to the end of the campaign ^^.

We've always had trouble generating a “clean” campaign end, so let us know how it goes.

And to “anticipate” the next bugs, I suggest, in conf_mod, activating this variable:backupAllMissionFiles
it will give us the latest files for faster troubleshooting.

Translated with DeepL.com (free version)

 

527.zip

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted

Thank you, Sir. With Mission No. 42 campaign ended by victory of Blue forces - ref.to attached screen. 🙂

BTW, DEBUG_DebriefMission.bat file is not available in the distributed version of DCE.

Once again, thank you for your support and I am looking forward to start next DCE Campaign.

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  • Thanks 1
  • 2 weeks later...
Posted
2 minutes ago, Aspiteri9 said:

Hi all,

in DCE campaigns. What is 37T_EH_B_A in mission?

I do not know what this is?

Thanks

 

are the names/coordinates of the ejectedPilots.
Yes, I know, I should post something more meaningful 🙂

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
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