Miguel21 Posted January 16 Posted January 16 2 minutes ago, ww83 said: I'm so sorry to bother everyone, but DCE still does not seem to work for me. It freezes whilst loading and is unresponsive. (I am running the latest steam version this time) can you post your last DCS log? (normally in saved_game\..) FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
ww83 Posted January 16 Posted January 16 4 minutes ago, ww83 said: I'm so sorry to bother everyone, but DCE still does not seem to work for me. It freezes whilst loading and is unresponsive. (I am running the latest steam version this time) 3 minutes ago, Miguel21 said: can you post your last DCS log? (normally in saved_game\..) cef_log.log dcs.log
Miguel21 Posted January 16 Posted January 16 and making a mission on PersianGulf other than a DCE? Does it work? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted January 16 Posted January 16 12 minutes ago, ww83 said: cef_log.log 7.83 kB · 0 downloads dcs.log 61.26 kB · 0 downloads depending on your CEF_log, chatGpt suggests this ^^ Quote Suggestions (Translated to English) Update GPU Drivers: Download and install the latest drivers from the manufacturer's website (NVIDIA, AMD, or Intel). Force DirectX Usage: Add --force_enable_dx11 to the launch options of DCS via Steam to bypass Vulkan. Check Vulkan: Install the latest Vulkan runtime available. Test Vulkan using tools like vulkaninfo. Disable Graphics Optimization Software: Try disabling software like GeForce Experience or AMD Adrenalin, which might interfere with DCS. Reset Graphics Settings: Delete or rename DCS's graphics configuration files to reset them to default. If the issue persists, consider checking the DCS forums or submitting a support ticket with this log file. FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
ww83 Posted January 16 Posted January 16 21 minutes ago, Miguel21 said: and making a mission on PersianGulf other than a DCE? Does it work? No, it just gets stuck at terrain init 1, vti - you're right, it may be a graphics driver issue. 1
ww83 Posted January 16 Posted January 16 38 minutes ago, Miguel21 said: depending on your CEF_log, chatGpt suggests this ^^ You are a life saver - I upgraded the driver, and now it works. Not only that, I'm also getting very good framerates now. Thank you so much for your help
Miguel21 Posted January 16 Posted January 16 1 minute ago, ww83 said: You are a life saver - I upgraded the driver, and now it works. Not only that, I'm also getting very good framerates now. Thank you so much for your help for once I can help... 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted January 19 Posted January 19 On 1/16/2025 at 12:59 PM, Jara4 said: Do you have any news about this BDA evaluation and ground targeting problem? Or, can I/should I modify manually some lua file in Active directory? this bug is reproduced, and will be corrected in the next release. If you can't wait, please add to this file (DC_UpdateTargetlist.lua) this line of code: if target.alive < 1 then target.alive = 0 end normally on line 182 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Jara4 Posted January 19 Posted January 19 3 hours ago, Miguel21 said: this bug is reproduced, and will be corrected in the next release. If you can't wait, please add to this file (DC_UpdateTargetlist.lua) this line of code: if target.alive < 1 then target.alive = 0 end normally on line 182 Thank you, Sir. However, I will be out for two weeks, so I can not test it. Looking forward to proceed in campaign with your fixed code
Miguel21 Posted January 22 Posted January 22 (edited) On 1/19/2025 at 6:53 PM, Jara4 said: Thank you, Sir. However, I will be out for two weeks, so I can not test it. Looking forward to proceed in campaign with your fixed code ScripsMod524.zip still undergoing testing, here's the latest DCE scriptsMod (524) ==:20.81.524:== 524 modified [loadout] -- V178 - Tu-22M3 no escort and Minscore 0.1 for TF-80-Full -- V177 - Mirage F-1EE big Fuel tank -- V176 - update of speed/altitude of MirageF1/Mig21/Su17 etc... from IIW following new consumption script 523 modified [consumption] prohibits PC after takeoff. Don't worry, we reinstated it later (I think ^^). 522 modified [loadout][consumption] many loadouts updated to take fuel consumption into account. Consumption found thanks to new tool (there are still many, many loadouts to modify in the future) 521 fixed [code_loadout] loadout code is sometimes incorrectly recognized 520 fixed [generator][MP] there's never a “runway attack” spot for players 519 fixed [generator] it is sometimes impossible to generate a mission, as the generator skips missions one after the other 518 fixed [generator][SEAD][MP] there are never any SEAD (“client”) flights for PMs 517 fixed [generator][SEAD][IA] There are very few IA SEAD flights, if any. 516 modified [helico][get-out]the “Get Out” menu F10 (essentially) for human helicopters has been revised: you can now leave a grounded helicopter even if it's undamaged. Note that there's no confirmation of the action once you've clicked: you're free of your module ^^ . This action creates an EjectedPilot that can be rescue later. 515 fixed [helico] despawn problem 514 fixed [helico][SAR] SAR flights are not activated 513 added [debug] creates a folder for each mission-n in \Debug, very useful for debugging 512 modified [generator] added tools mission (campaignMaker) 511 fixed [generator] take-off time does not match 510 fixed [generator][callsign] callsign for wingman doesn't make sense 509 fixed [debriefing][stats] stats for your own package are rarely displayed 508 fixed [debriefing][stats] rescue” and ‘kill’ not counted correctly 507 fixed [debriefing][stats] rounding problem refusing a 100% destroyed target 506 fixed [inter] interceptors and CAPs ordered to leave a SAM zone no longer return to combat 505 fixed [inter] campaigns with dates prior to 1970 can freeze. Because of UNIX time 504 fixed [inter] some missile detections caused the interceptor script to fail Edited January 22 by Miguel21 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Aspiteri9 Posted January 29 Posted January 29 (edited) Hi all. I have finally built a computer that runs DCS beyond my expectations! Having said that, I haven't played for a year and a half because my previous computer was so old DCS would not run anymore. This leads me to my post/question; Its been a few years since i installed DCE. I cannot remember how i did it. The only issue i have is with the instructions that come with the NG campaigns, I don't find them detailed enough ie; more detail on how to fill in Root folder, Saved Games folder, OVGME Mod folder. There is a good chance it is my lack of understanding that is holding me up. Can anyone possibly provide me with relevant links that are more detailed for dense people such as myself on how to setup DCE once it is installed? Perhaps there is already such links in this discussion, but with 164 pages Thanks PS; I really did enjoy these dynamic campaigns when i had them up and running. Hence my eagerness to setup again, thanks Miguel Edited January 29 by Aspiteri9
Miguel21 Posted January 29 Posted January 29 2 hours ago, Aspiteri9 said: Hi all. I have finally built a computer that runs DCS beyond my expectations! Having said that, I haven't played for a year and a half because my previous computer was so old DCS would not run anymore. This leads me to my post/question; Its been a few years since i installed DCE. I cannot remember how i did it. The only issue i have is with the instructions that come with the NG campaigns, I don't find them detailed enough ie; more detail on how to fill in Root folder, Saved Games folder, OVGME Mod folder. There is a good chance it is my lack of understanding that is holding me up. Can anyone possibly provide me with relevant links that are more detailed for dense people such as myself on how to setup DCE once it is installed? Perhaps there is already such links in this discussion, but with 164 pages Thanks PS; I really did enjoy these dynamic campaigns when i had them up and running. Hence my eagerness to setup again, thanks Miguel Hello, there's a pdf to install and use DCE. For example, in the latest campaign: TF-71 - Blue version Campaign. Having said that, we've already been criticized for the 2 extremities of this PDF: - we're criticized for not being complete enough - or we're criticized for being 50 pages long, because we try to detail all the steps to help everyone. (not easy to please everyone ^^) But we've also added tooltips when you leave the mouse over a path selection button. Anyway, back to the path: root: this is the DCS installation folder, if you've left it as default, it should look something like this: c:\Eagle Dynamics\DCS World saved game this is the DCS configuration/ MOD folder, usually like this: C:\users\YourName\Saved Games\DCS Wordl OvGME is a third-party program, often used in the games world to (easily) modify internal game files. It's out of our hands, and there are plenty of tutorials on how to install it. The required path is to the folder where you place your MODs, so that OvGME can then install these MODs in the game. Zip Campagne is simply the folder where you put the campaign file you downloaded, to install it in DCE. (this can be the download folder, which is not very important). null 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Aspiteri9 Posted January 30 Posted January 30 Thanks Miguel. Much appreciated. Yes, I can imagine no matter what you do, you can never please everyone. Your above notes were enough for me to get it going. "But we've also added tooltips when you leave the mouse over a path selection button." I did not realise this
Jara4 Posted February 2 Posted February 2 (edited) On 1/22/2025 at 3:04 PM, Miguel21 said: ScripsMod524.zip still undergoing testing, here's the latest DCE scriptsMod (524) ==:20.81.524:== 524 modified [loadout] -- V178 - Tu-22M3 no escort and Minscore 0.1 for TF-80-Full -- V177 - Mirage F-1EE big Fuel tank -- V176 - update of speed/altitude of MirageF1/Mig21/Su17 etc... from IIW following new consumption script 523 modified [consumption] prohibits PC after takeoff. Don't worry, we reinstated it later (I think ^^). 522 modified [loadout][consumption] many loadouts updated to take fuel consumption into account. Consumption found thanks to new tool (there are still many, many loadouts to modify in the future) 521 fixed [code_loadout] loadout code is sometimes incorrectly recognized 520 fixed [generator][MP] there's never a “runway attack” spot for players 519 fixed [generator] it is sometimes impossible to generate a mission, as the generator skips missions one after the other 518 fixed [generator][SEAD][MP] there are never any SEAD (“client”) flights for PMs 517 fixed [generator][SEAD][IA] There are very few IA SEAD flights, if any. 516 modified [helico][get-out]the “Get Out” menu F10 (essentially) for human helicopters has been revised: you can now leave a grounded helicopter even if it's undamaged. Note that there's no confirmation of the action once you've clicked: you're free of your module ^^ . This action creates an EjectedPilot that can be rescue later. 515 fixed [helico] despawn problem 514 fixed [helico][SAR] SAR flights are not activated 513 added [debug] creates a folder for each mission-n in \Debug, very useful for debugging 512 modified [generator] added tools mission (campaignMaker) 511 fixed [generator] take-off time does not match 510 fixed [generator][callsign] callsign for wingman doesn't make sense 509 fixed [debriefing][stats] stats for your own package are rarely displayed 508 fixed [debriefing][stats] rescue” and ‘kill’ not counted correctly 507 fixed [debriefing][stats] rounding problem refusing a 100% destroyed target 506 fixed [inter] interceptors and CAPs ordered to leave a SAM zone no longer return to combat 505 fixed [inter] campaigns with dates prior to 1970 can freeze. Because of UNIX time 504 fixed [inter] some missile detections caused the interceptor script to fail Thx,Miguel. Finally got chance to test it. Problem with destroyed ground targets seems to be solved, TY. However,another error (with SAR) appeared - see attached picture,pls. Mission flown two times with the same error upon exit. Another problem, maybe DCS error: F/A-18 Hornet loadout for strike mission with two external tanks - all aircraft spawn with both external tanks empty. Loadouts with three external tanks are OK (external tanks are full of fuel). Edited February 2 by Jara4
Miguel21 Posted February 2 Posted February 2 5 hours ago, Jara4 said: Thx,Miguel. Finally got chance to test it. Problem with destroyed ground targets seems to be solved, TY. However,another error (with SAR) appeared - see attached picture,pls. Mission flown two times with the same error upon exit. Another problem, maybe DCS error: F/A-18 Hornet loadout for strike mission with two external tanks - all aircraft spawn with both external tanks empty. Loadouts with three external tanks are OK (external tanks are full of fuel). can you send me the .zip file in debug that corresponds to the mission played? The mission_0x folder with all the files in it null FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Jara4 Posted February 3 Posted February 3 (edited) 19 hours ago, Miguel21 said: can you send me the .zip file in debug that corresponds to the mission played? The mission_0x folder with all the files in it null I do not have any mission_xx folder inside Debug directory. Probably because debug is not enabled by default in config? Contents of my Debug directory is attached. However, these debug files are from previous mission, because following mission error probably prevented to create any debug file(s). Debug.rar Active.rar TF80s-Blue-FA-18C_hornet-VFA-106_ongoing.miz Edited February 3 by Jara4
Jara4 Posted February 7 Posted February 7 Let me just add that the above error is fatal. It prevents to generate next mission - DCE stops execution.
Miguel21 Posted February 7 Posted February 7 (edited) 5 hours ago, Jara4 said: Let me just add that the above error is fatal. It prevents to generate next mission - DCE stops execution. yes I know ^^ I was busy, sorry. unfortunately you didn't send me the files that would allow me to reproduce the bug, so I'll have to find another way. By any chance, do you still have the temporary end-of-mission files? null Edited February 7 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted February 8 Posted February 8 On 2/7/2025 at 7:41 AM, Jara4 said: Let me just add that the above error is fatal. It prevents to generate next mission - DCE stops execution. start of the track, your Tarawa is damaged ["LHA_Tarawa"] = 38, FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Jara4 Posted February 9 Posted February 9 Thank you for your investigation, Sir. I am not sure I could avoid the damage of LHA Tarawa on the start of mission, so, I should skip this mission and generate the next one(?). BTW, I would recommend to modifiy DCE so it reflects damage to own assets without fatal error.
Miguel21 Posted February 9 Posted February 9 I'm on it, I should be able to get a fix out today. 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted February 9 Posted February 9 7 hours ago, Jara4 said: Thank you for your investigation, Sir. I am not sure I could avoid the damage of LHA Tarawa on the start of mission, so, I should skip this mission and generate the next one(?). BTW, I would recommend to modifiy DCE so it reflects damage to own assets without fatal error. here's a fix (save all your files first) if you still have your end-of-mission files from the previous mission (the one that crashed the code), you can use the DEBUG_DebriefMission.bat file to try to recover the result of your last mission. Alternatively, you can skipMission.bat Unless I'm mistaken, I see you've reached 40 missions, MEGA congratulations We didn't think anyone would go that far. As a result, you're likely to have even more bugs when you get close to the end of the campaign ^^. We've always had trouble generating a “clean” campaign end, so let us know how it goes. And to “anticipate” the next bugs, I suggest, in conf_mod, activating this variable:backupAllMissionFiles it will give us the latest files for faster troubleshooting. Translated with DeepL.com (free version) 527.zip FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Jara4 Posted February 10 Posted February 10 Thank you, Sir. With Mission No. 42 campaign ended by victory of Blue forces - ref.to attached screen. BTW, DEBUG_DebriefMission.bat file is not available in the distributed version of DCE. Once again, thank you for your support and I am looking forward to start next DCE Campaign. null 1
Aspiteri9 Posted February 24 Posted February 24 Hi all, in DCE campaigns. What is 37T_EH_B_A in mission? I do not know what this is? Thanks
Miguel21 Posted February 24 Posted February 24 2 minutes ago, Aspiteri9 said: Hi all, in DCE campaigns. What is 37T_EH_B_A in mission? I do not know what this is? Thanks are the names/coordinates of the ejectedPilots. Yes, I know, I should post something more meaningful FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Recommended Posts