Miguel21 Posted May 19 Posted May 19 replaces file in the Init directory:camp_triggers_init.lua FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Qazplm Posted 11 hours ago Posted 11 hours ago 2022/8/7 PM9点33分,Miguel21说: Hi, we start slowly to install some scripts like this. mist and CTLD are already installed, I have to make room for the F10 menu and it will work. However, you have to activate them in the conf_mod To add others, it's not very complicated but you have to tinker with some files you have to put the file(s) in the folder Mods\tech\DCE\ScriptsMod.NG\Mission Scripts Then add 2 lines in the file MAIN_NextMission.lua look for example how the Fuel_Check.lua script is added: 1st line (about line number 243) AddFileTrigger("Fuel_Check.lua") if you need a precise timing, use the function AddFileTriggerTempo(filename, time, predicate0, ActionPredicate0) like for example mist with 2 seconds AddFileTriggerTempo("mist.lua", 2, "triggerOnce", { [1] = {["Predicate"] = "a_do_script_file"}}) 2nd line (about line 663) miz:zipAddFile("l10n/DEFAULT/Fuel_Check.lua", "../../ScriptsMod."..versionPackageICM.."/Mission Scripts/Fuel_Check.lua") Translated with www.DeepL.com/Translator (free version) Hi, hello! Where is the function AddFileTriggerTempo obtained? Can it be used directly in the task script?
Ressay Posted 3 hours ago Posted 3 hours ago On 5/19/2025 at 9:46 AM, Miguel21 said: these are actually old campaigns, but the messages that appear are more for the campaignMaker, here, if you accept 2 or 3 errors, the mission will be generated, right? Yes, it will be generated but it is not fully functioning, the progress is not working and all missions show a core of 50 and nothing is saved, I will try the Iran Iraq War Campaign
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