Speedbrake Posted August 9, 2017 Posted August 9, 2017 Okay! I'll be dammed! I set up a simple mission. Placed a Huey on the ramp and placed 4 soldiers near it. I called the group "troops". I went into the mission, saw the Huey and the troops. Called up the comms and saw a comm for 7, clicked it and saw troops. When I clicked on it the troops loaded. I then went back to comms and clicked 7 again and then on disembark they showed up outside again. This is in v2.1.1. I didn't have to do anything in the mission editor as I had tried several times a week ago. The troops had NO waypoints. I guess they changed the way embark and disembark now works. YEA!
wolle Posted August 9, 2017 Posted August 9, 2017 That's great, have been waiting for this feature a long time! [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro
Gizzy Posted August 9, 2017 Posted August 9, 2017 for info, there are still issues.. https://forums.eagle.ru/showthread.php?p=3217051#post3217051
Speedbrake Posted August 9, 2017 Author Posted August 9, 2017 I agree with Gizzy. I would like it to work where you set it up in the Mission Editor and can have the transport troops actually have waypoints before and after transport. Hope ED is getting this code fixed soon.
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