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Posted

Okay! I'll be dammed! I set up a simple mission. Placed a Huey on the ramp and placed 4 soldiers near it. I called the group "troops". I went into the mission, saw the Huey and the troops. Called up the comms and saw a comm for 7, clicked it and saw troops. When I clicked on it the troops loaded. I then went back to comms and clicked 7 again and then on disembark they showed up outside again. This is in v2.1.1. I didn't have to do anything in the mission editor as I had tried several times a week ago. The troops had NO waypoints. I guess they changed the way embark and disembark now works. YEA!

Posted

I agree with Gizzy. I would like it to work where you set it up in the Mission Editor and can have the transport troops actually have waypoints before and after transport. Hope ED is getting this code fixed soon.

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