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Posted

In practical terms, what difference does the res of a head tracking camera make?

With the PS3 Eye, for example, I cannot see the difference between running at 640x480 @ 60fps, and 320x240 @ 120fps. Nor do I see the difference with TrackIR at 640x480 @120fps.

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Posted

I also cant see a difference between resolutions, but I do find the tracking smoother with higher Hz. So, I run my ps3 at 320x240, 120 Hz.

 

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Posted

Me too, but TrackIR always boasts about achieivng 120fps @ 640x480, but I can't see what different that makes. Feels and looks the same to me in 320x240 @ 120fps as it does 640x480 @ 120fps.

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted
Me too, but TrackIR always boasts about achieivng 120fps @ 640x480, but I can't see what different that makes.

 

:) well ... that's marketing at its best: it doesn't matter if a feature benefits the user or not, higher specs are a must for attracting buyers ... it reminds me of the curved screen TV's

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

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