Jump to content

Recommended Posts

Posted

Anyone else notice tree shadows when at low alt seem to appear & disappear, or flicker?

CORSAIR 5000D AIRFLOW Mid Tower | AMD RYZEN 7 9800X3D | G.Skill Trident Z5 Neo EXPO RGB 64GB (2x32GB) DDR5 PC5-48000C30 6000MHz | ASUS ROG X870E-E GAMING WIFI | Gigabyte RTX5080 Gaming OC 16GB | 4TB Lexar NM790 M.2 PCIe 4.0 | Seasonic Prime TX-1000 1000W 80 Plus Titanium Modular Power Supply | Lian Li Galahad II Trinity AIO 360mm | Meta Quest Pro | TM HOTAS Warthog | Saitek Combat Rudder Pedals | Win 11 Home | Asus PG348Q 34" 3440x1440 Monitor | Bose Companion 3 2.1 Sound

Posted

You are talking of Normandy? Yes, same experience and I have no clue how to eliminate them. Seems that my machine does not like settings to be set in NVIDIA control panel instead of ingame filtering - so I will have to stick with the ingame graphic settings.

On 1.5.7 I get it occasionally but not with the severity like in Normandy.

[sIGPIC][/sIGPIC]my rig specs: i7-4790K CPU 4.50GHz, 32GB RAM, 64bit WIN10, NVidia GeForce GTX 980 Ti, SSD+

 

A10C, UH-1H, M2C, F5E, Gazelle, KA 50, F18C, DCS 2.5x OB

Posted

What needs to be eliminated is aliasing effects.

 

For example on the solar farms in Nevada, you see a moire pattern wandering over the area. It is so pronounced that you can clearly see it even on youtube videos. This makes it a class A target because many aliasing effects are much more subtle and only show up in the resolutions on the screen, but disappear in screenshots and videos.

 

MIP maps were invented for a reason and the texture resolution needs to be reduced, especially trees seen from 2000m do not need to show every single leaf if it only leads to flickering as if the trees were only bad holographic projections.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...