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[MOOSE] ZONE_CAPTURE_COALITION - Dynamic Guard and Capture Zones for a Coalition


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Posted

Hi,

 

Find this new capability within the MOOSE framework, which is around an automatic process to dynamically Guard and Capture Zones on Coalition level.

 

Watch this video that explains the concept and shows a little demonstration:

 

0m6K6Yxa-os

 

Find the documentation of the ZONE_CAPTURE_COALITION class here:

 

http://flightcontrol-master.github.io/MOOSE/Documentation/ZoneCaptureCoalition.html

 

Documentation is still in progress. I need to extend the documentation with examples, but already I am making a couple of test missions that you can find here:

 

https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/Release-2.3/CAZ%20-%20Capture%20Zones/Caucasus

 

This is work in progress, but I encourage you if you like this class, to start using it in your missions. Once it is used, questions or ideas may arise that can be added within the class for others to use also.

 

Kind regards,

Sven

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Posted
This is great.

Let me ask you. This can control the number of units moving aorund?. I am scared to overload the C P and create lag.

 

 

You are completely in control of the actions you do when zones get captured, guarded, when they are attacked or become empty.

 

The trick is to develop the event handlers. You can use the other moose classes to spawn in groups, send messages, play sound, submit tasks to players, activate zones, ... you name it.

 

R_2dkz57IAU

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  • 4 years later...
Posted

Hey there! Old thread but... I recently tried these callbacks to be notified when all units of a certain coalition had been destroyed in a given zone. However, if I destroy the last enemy unit in the zone the callback does not fire. Is this supposed to work still or is that a known issue?

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