Joni Posted November 19, 2017 Posted November 19, 2017 I always wondered how do they determine a hit in red flag exercises? I mean, how do they know who wins a BVR fight for example? THankssss Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5
Eddie Posted November 19, 2017 Posted November 19, 2017 The exercise controllers will determine a kill based on a number of parameters used to determine the Pk of any simulated shot taken. Things such as jamming, range, speed, aspect, manoeuvres are taken into account. If they determine a shot was valid then they’ll kill remove the aircraft in question from the exercise, and direct them to a regen point or RTB etc as applicable.
WildBillKelsoe Posted November 19, 2017 Posted November 19, 2017 The exercise controllers will determine a kill based on a number of parameters used to determine the Pk of any simulated shot taken. Things such as jamming, range, speed, aspect, manoeuvres are taken into account. If they determine a shot was valid then they’ll kill remove the aircraft in question from the exercise, and direct them to a regen point or RTB etc as applicable. Bullshit. they use Tacview professional. Sent from my iPad using Tapatalk AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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