SyntaxError Posted January 4, 2018 Posted January 4, 2018 I'm trying to spawn/activate the Smoke static object and have setup it up to trigger after a certain number of bombs have entered the zone, but it is always active already at mission start. I'm probably setting something wrong in the trigger so some help would be appreciated :) FYI: I setup the 'Scenery Destruction' into the same trigger and that works fine, just not the smoke objects... F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA
westr Posted January 4, 2018 Posted January 4, 2018 As far as I knew I thought big smoke is a static object you place on the Map in the ME and is not a trigger which would explain why it works from the start I may be wrong. With scenery destruction that is a outcome you set up in the trigger menu so that would work as a trigger option. RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
feefifofum Posted January 6, 2018 Posted January 6, 2018 There is a new "activate static" trigger I've noticed, but so far we are unable to check "late activation" on static objects so I am assuming this feature is still a WIP. THE GEORGIAN WAR - OFFICIAL F-15C DLC
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