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Posted (edited)

Believe this may be an extension of the static bug reported already but any UNIT that doesn't have an ability to move on multiplayer is invisible.

 

They work fine on Single Player but on Multiplayer they are simply invisible though they are more then happy to fire etc. No they are not marked Invisible in the mission editor and they show up fine again on single player.

 

So far can confirm.

 

SA3 - all units

SA10 - all units

Fixed ZU-23 emplacement

EWR - both

Hawk

Patriot.

 

The units are spawning because you can hear them, see them on a map if you have all units viewable etc. But there being flagged as invisible and certainly aren't able to be seen with the eye on any sensor OR with f7 etc.. you just stare at where they should be.

 

edit: In addition have tried to test if force set flag invisible both true/false would change what is happening but it doesn't change the result for those units.

 

edit2: Also applies to things like the NTTR range objects.

Edited by robgraham

i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070

TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020)

Posted

yeah well you can extend it to smoke trails on missiles, all the furniture objects, etc etc etc etc.. What confuses me is what was changed with the network transport layer between 2.2 and 2.5?

 

Because what ever it was.. needs to be looked at, as something in it has busted server - client relationships.

i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070

TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020)

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