Katanaa Posted February 17, 2007 Posted February 17, 2007 Hi, I've got a very annoying problem in Lock On. When i get close to landunits, or zoom in in my cockpit, the units disapear. Not only their nametag, but their model too, which makes them almost impossible to kill :( When changing cameraview to an enemy land unit, and i rotate the cameraview, at an certain angle it just disapears, and i can only see the shadow on the ground :/ Pic of the problem http://img224.imageshack.us/img224/2245/lockonbugha4.jpg Anyone experienced something similiar? Patches didn't solve the problem, felt like they only made it worse. Thanks for all help i can get :) Edit: System specs: Core 2 Duo E6600 2 GB RAM (CSM2X1024A-6400) Sapphire X1900XT (with latest drivers (7.1)) Dx Version: 9.0c (4.09.0000.0904) Samsung 225BW Atm im running Lock On 1.01, as i said, patching only seemed to make the problem even worse. graphics.cfg start_position = {-61, 1.2, -70}; start_position = {-180, 10.2, 630}; start_position = {-153.5, 0.1, 438}; start_position = {-60, 0.2, -60}; start_position = {0, 0.2, 0}; PlugIns { Renderer = "DXRenderer.dll"; Plugin1 = "MitkaGraphics.dll"; Plugin2 = "ZweiBlau.dll"; Plugin3 = "AVIMaker.dll"; Plugin4 = "Weather.dll"; GrEffects = "Effects.dll"; Plugin5 = "RenderEffects.dll"; } DisplayMode { resolution = {1024, 768}; bpp = 32; fullscreen = 1; aspect = 1.333333373; Interface { resolution = {1024, 768}; bpp = 32; fullscreen = 1; } Simulation { resolution = {1680, 1050}; bpp = 32; fullscreen = 1; aspect = 1.333333373; } } SurfaceMaterials { file = ".\\Bazar\\Graphics\\Materials\\mfd.lma"; file = ".\\Bazar\\Graphics\\Materials\\map.lma"; file = ".\\Bazar\\Graphics\\Materials\\infrared.lma"; FixedPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } SWPipelineNoFog { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } SWPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma"; } SWPipeline { file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } } Precaching { around_camera = 100000; around_objects = 10000; around_types = {"world", "point"}; preload_types = {"map"}; } TexturePaths { path = ".\\Bazar\\TempTextures\\"; path = ".\\Bazar\\Effects\\WaterNormals\\"; path = ".\\Bazar\\TestTextures\\"; } ModelDescriptions = ".\\Bazar\\ModelLOD.txt"; ModelPaths { path = ".\\Bazar\\World\\Shapes\\"; path = ".\\Bazar\\Terrain\\Structures\\High\\"; } Camera { current = "High"; Low { near_clip = 4; far_clip = 60000; structures = {30, 2000}; trees = {60000, 3000}; dynamic = {300, 20000}; objects = {3000, 40000}; mirage = {3000, 10000}; surface = {10000, 50000}; lights = {50, 10000}; lod = 0.7; } Medium { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {40, 5000}; trees = {100000, 6000}; dynamic = {300, 20000}; objects = {3000, 50000}; mirage = {3000, 15000}; surface = {14000, 80000}; lights = {100, 30000}; lod = 1; } High { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {200, 10000}; trees = {200000, 20000}; dynamic = {300, 20000}; objects = {5000, 80000}; mirage = {5000, 20000}; surface = {20000, 80000}; lights = {200, 80000}; lod = 1.5; } } ShadowLevel = 2; LightsLevel = 2; MirrorsLevel = 1; TextureLevel = 2; WaterQuality = 1; FogQuality = 1; SceneFile = "Medium"; TextureCollections { highFolder = ".\\Bazar\\TempTextures\\"; Collection1 = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds"; Collection1 = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds"; summer = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds"; summer = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds"; Collection2 = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds"; Collection3 = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds"; Collection4 = ".\\Bazar\\World\\WorldTexturesTGA.cdds"; Collection5 = ".\\Bazar\\World\\WorldTexturesBMP.cdds"; Collection11 = ".\\Bazar\\World\\WorldTexturesBMP1.cdds"; Collection6 = ".\\Bazar\\World\\ShipTexturesBMP.cdds"; Collection7 = ".\\Bazar\\World\\ShipTexturesTGA.cdds"; Collection8 = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds"; Collection9 = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds"; Collection10 = ".\\Bazar\\Effects\\effects.cdds"; } bSummer = 1; RenderStates { Folder = ".\\Bazar\\Graphics\\"; Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg"; DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin"; } MaterialAliasFile { GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma"; GF3 = ".\\materials_TT.lma"; GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma"; } landfile2 = ".\\Bazar\\Terrain\\Surface\\High\\land.lsa2"; BinScene = ".\\Bazar\\Terrain\\Scenes\\medium.scn"; roads { road = ".\\Bazar\\Terrain\\Roads\\roads.rn2"; road = ".\\Bazar\\Terrain\\Roads\\rails.rn2"; } superficial { file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_VPP.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Coastline.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Crim.sup"; file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_East.sup"; file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_North.sup"; file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_West.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Mount_Borders.sup"; map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup"; map = ".\\Bazar\\Terrain\\Map\\map_lep.sup"; map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup"; map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup"; map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_crim.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_cauc.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_en.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_en.sup"; } ru { map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_ru.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_ru.sup"; } LandLodDistances { LandDay { L01 = 10000; L12 = 40000; } LandNight { L01 = 8000; L12 = 15000; } Map { L01 = 16000; L12 = 50000; L23 = 100000; L34 = 200000; L45 = 400000; } MapAlt { L01 = 16000; L12 = 50000; L23 = 100000; L34 = 200000; L45 = 400000; } MapTex { L01 = 16000; L12 = 50000; L23 = 100000; L34 = 200000; L45 = 400000; } MFD { L01 = 10000; L12 = 25000; } } LModelFiles { lmf = ".\\Bazar\\Terrain\\Structures\\model.lm"; lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm"; } LandTextureLighting = 1; LandSunFactor = 0.7; OldLandNoise { perSquare = 5; perSquare2 = 150; front = 1000; back = 10000; top = 2500; map_high = 20000; bottom = 2000; noisemax = 0.6; noisemin = 0.1; } NoiseStrip { min = 2095; max = 2505; } ScreenshotQuality = 90; ScreenshotExt = "jpg"; EffectOptions = 3; Exhaust = 0; ShadowDensity = 0.6; PilotName = "No"; FogParam1 = 12; FogParam2 = 1.1; CivilianRoutes = ".\\Bazar\\Routes\\"; PilotNames = 0;
urze Posted February 17, 2007 Posted February 17, 2007 You should post also your system (version of lockon,gfx,detonator) and maybe your graphics.cfg too, that other people can help you. Leftside Limited - ideas and solutions
Katanaa Posted February 17, 2007 Author Posted February 17, 2007 added some specs and stuff.. would be awsome if i could get rid of this problem. ordered TrackIR yesterday.. but whats the deal with looking around if you dont got anything to look at ;)
SuperKungFu Posted February 17, 2007 Posted February 17, 2007 first, since u are running on the original version, patch up to 1.02. The latest patch is 1.12a but u need the addon to get to this level. Also, looking at yours screens, it looks like you are running on a widescreen? But not in the correct ratio 1.6. Once you have done both of that, see if the problem still occurs. [sIGPIC][/sIGPIC]
Katanaa Posted February 18, 2007 Author Posted February 18, 2007 first, since u are running on the original version, patch up to 1.02. The latest patch is 1.12a but u need the addon to get to this level. Also, looking at yours screens, it looks like you are running on a widescreen? But not in the correct ratio 1.6. Once you have done both of that, see if the problem still occurs. Patched and changed the ratio, and so far it looks like it works! :thumbup: Correct ratio + patch must be the magic combo, because just one of the changes didnt work for me before :o Gonna do some more testing to be sure it works 100%, thanks for the help :) Btw, if i wanna add my old pilot from 1.01 (got backup on the 1.01-folder), can i just overwrite the new PilotLogBook\Pilots.xml with the old one? Dont wanna play thru the first two A-10 missions in the champaign again.. i had to restart once already last time i installed the patch, and if i keep playing them all the bloody time im afraid i will loose interest in the game, and that cant happen! :P Remember when i played mission2.. had like 1 Shilka left to kill, i even had a saved game where i was flying right against it at pretty short distance.. but as soon as i got past the magic line, it disapeared.. was so annoying.. sat for an hour or two tried to kill it.. clusterbombs didnt do anything against it, and my gatlinggun wasnt any good when i couldnt get the location of the Shilka until i saw a SAM-missile popup from nowhere :P Again, thanks for the help :) edit: hm, 1.02 seems to be slightly bugged. if i use the zoom in and then zoom out-commands, then the zoom gets stuck.. no biggie tho, hardly use them. and have they changed the warningsounds in 1.02? (on the A10 at least)
Kuky Posted February 19, 2007 Posted February 19, 2007 There are some very good sound packs around available for download, but I'm sorry I don't have the DL link. I think I got mine from www.lockonfiles.com PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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