Jump to content

Recommended Posts

Posted

I 've tried Oculus on its DK2 iteration and I was very disappointed at that time with the quality and the fact that it was producing me such a bad sick that I couldn't wear it more than 2 minutes.

 

3 month ago I have decided to take the leap and buy my own headset, having in mind that the price dropped considerably. My first contact was pretty similar as with DK2... I was such disrupted that I had to go to lay down after only few minutes of playing anything from DCS, Assetto Corsa or many others.

 

After few fails I have decided to go try Elite Dangerous. This was my turn point in the VR saga... That game is so well optimized for VR, from menus to general performance, so that I was able to spend almost an hour playing it. An I played exclusively Elite Dangerous for 1.5 month. My brain become trained in VR thanks to this game and I was able to play it continuously even for few hours.

 

Then I went back and try again Assetto Corsa... this time I was able to play a full 5 laps race. And the time for DCS has come back again... but this time failed again...

 

Last days I have upgraded my PC from an i7 4770@4.4GHz to an i7 8700k@5GHz. And give the DCS a new try ... and bang... yes, finally I am able to play it consistently in VR. Now I am really happy.

 

So that, it is clear that the brain could be trained for VR .

 

However, while flying in aerobatics servers in DCS is literally next level of perception, I still find kind of impossible to play real missions were visual spotting is required. I am playing with default DCS VR setting and changed only the pixel size to 1.7... kind of maximum that I can support with no issues. Starting with 1.8 I feel very small stuttering, but they are enough to create me a disconfort.

 

So VR guys, do you really play missions in VR? Any trick to improve spotting ? (besides the DCS enlarge feature)?

Romanian Community for DCS World

HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom

Posted

Yes the brain will fill in the missing bits reasonably well. I remember jumping into the Gazelle for a bit of a fun flight in VR when I first got VR, I had to land after about 10 minutes and take a break. :music_whistling:

 

VR seems to work well for up close with helicopters not sure about planes. :D

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

Posted

Air to Air combat whether in F15 , Su 27 is doable with no problem , i ve been with VR for 3 years and Air to Air combat is no problem with no labels and PD at 1.5 . however any strike mission be it with A10 or Harrier . is near impossible ( if you want to do a perfect job destroying target) . i have to go back to my 4K monitor if i wanted to enjoy the Harrier and the A10 to its fullest . poeple will tell you otherwise those are VR fans but reality is that when it comes to Mud moving VR is difficult.

Posted

With a monitor MSAA is optional. In VR it's essential. Although PD is really important, a mixture of MSAA and PD is required. With MSAA at 2x it's difficult to raise PD above 1.5, but since the MSAA is cleaning up the picture, any settings above 1.4 has diminishing returns. I use 1.2PD and 2xMSAA. See this thread.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

I got lucky and never felt even the slightest bit of motion sickness when I got my CV1 last August (within 5 seconds I was doing barrel rolls, pulling G's, etc like a mad man wow'd out of my mind) but I've heard many many times from people that did that JetSeats/ButtKickers help to reduce the effects substantially...you might want to give one of those a shot to continue to enhance your VR experience? :thumbup:

Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper

Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304

PC/VR: Somnium VR1 Visionary | 4090 | 12700K

Posted

I've tried 2xMSAA with 1.5 PD ... I found the image is slightly improved, however still far from being able to spot properly both ground and air.

 

I think that a line can be draw between casual flying in VR and mission operation on the normal monitor. Anyway, that 1:1 feeling flying under a refuel plane, or a close formation with more than 3 plane is something very special and I am quite sure that in this lfe only the VR can show this to me . :)

Romanian Community for DCS World

HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom

Posted
I've tried 2xMSAA with 1.5 PD ... I found the image is slightly improved, however still far from being able to spot properly both ground and air.

 

I think that a line can be draw between casual flying in VR and mission operation on the normal monitor. Anyway, that 1:1 feeling flying under a refuel plane, or a close formation with more than 3 plane is something very special and I am quite sure that in this lfe only the VR can show this to me . :)

 

Ya casual formation flying is amazing also the AAR skills is improved when done in VR , also Air to Air combat rely on radar so you dont need to see the target but CAS is a No

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...