bkthunder Posted February 12, 2018 Posted February 12, 2018 Hello, while landing on the Tarawa, I noticed that spool down time for the engine is longer than what it appears to be from RL videos. In RL, as soon as the aircraft touches down, the engine goes idle very quickly and the pilot sets the nozzles forward almost immediately after touching down. Currently, in DCS, as soon as I touch down, I go idle, but if I set the nozzles FWD immediately (with brakes set), the aircraft still rolls forward because the engine takes a long time to spool down. Compare video below with in game DCS: https://youtu.be/YVfTZxt6UWE?t=3m8s Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
scrapple Posted February 12, 2018 Posted February 12, 2018 I don't think I've ever noticed it rolling forward after touchdown. As soon as I touch down I set brakes, engine idle, nozzles full aft (0 degrees), and turn the water off.
bkthunder Posted February 13, 2018 Author Posted February 13, 2018 After further testing, the rolling forward seems to depend, to a certain extent, on the landing attitude (keeping witch hat on the horizon is the ideal landing attitude), but there is no doubt in my testing, that unless I wait 3-5 seconds, the aircraft tends to roll fwd when I set nozzles to 0. On top of that, you can listen to the sound of the harrier in DCS compared to the real one, and see that the real one reaches idle more quickly. I don't think it's there's a dramatic discrepancy, but IMO it's definitely there. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
Shrike88 Posted February 13, 2018 Posted February 13, 2018 I have brought this up in the past, hopefully its addressed and not a "limitation of the DCS engine" I agree IRL the engine spool times are different than in game as well as the iconic whine of the rapid spool to idle is also missing. Thanks +1
bkthunder Posted February 14, 2018 Author Posted February 14, 2018 I have brought this up in the past, hopefully its addressed and not a "limitation of the DCS engine" I agree IRL the engine spool times are different than in game as well as the iconic whine of the rapid spool to idle is also missing. Thanks +1 I hope that whine will be included in the final version :thumbup: Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
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