moespeeds Posted February 26, 2018 Share Posted February 26, 2018 I'm building a mission where once a ground group reaches 75% it triggers an uncontrolled CAP flight to "Start" and scramble. A message is sent out to the Friendly coalition when they scramble. I'm trying to create a check where if the CAP Group is destroyed before the ground group triggers them to scramble, no message is sent to the friendly coalition. -When the artillery group reaches 75% or less, it triggers the L39s to scramble and sends a message to Blue -If the L39 group is already destroyed on the tarmac, no message should be sent For this action I tried the following with no luck. No matter what it still sends the scramble message to blue, even if the L39s are destroyed: Under conditions, GROUP ALIVE Also, I tried making a trigger where if the L39 group is alive a flag is set to true, if they are destroyed it goes to false Then I use "FLAG IS TRUE" as a condition for sending the message. Still no luck. What am I doing wrong here? Moe "Moespeeds" Colontonio vVMA 231 http://www.vvma-231.com/ Looking for a serious US based Harrier Squadron? We are recruiting! Link to comment Share on other sites More sharing options...
dark_wood Posted February 26, 2018 Share Posted February 26, 2018 You got to set two conditions in the same trigger event, something like this: MISSION START/ no condition /FLAG 1 Flase ONCE/GROUP Scramble is DEAD/Flag 1 True ONCE/GROUP ALIVE LESS THAN 75% AND FLAG 1 False/ START Scarmble + Message Link to comment Share on other sites More sharing options...
moespeeds Posted February 26, 2018 Author Share Posted February 26, 2018 Thank you! I ended up setting a trigger zone so if they rolled out of their parking spots it sends the message, but I'll change it later. I appreciate the help! Moe "Moespeeds" Colontonio vVMA 231 http://www.vvma-231.com/ Looking for a serious US based Harrier Squadron? We are recruiting! Link to comment Share on other sites More sharing options...
dark_wood Posted February 26, 2018 Share Posted February 26, 2018 With pleasure! Link to comment Share on other sites More sharing options...
feefifofum Posted February 27, 2018 Share Posted February 27, 2018 You might also consider using UNIT'S LIFE LESS THAN; especially when using aircraft on the ramp, it can be difficult to completely destroy the unit and trigger the DEAD condition. I think checking if the group has moved out of their parking area, as you have done, is probably the easiest solution. :thumbup: THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
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