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Posted

hey all. wondering what people's thoughts are about the super dark night in the NTTR (and maybe caucuses too but not flying there currently).

 

i have gamma set to 2 during the day and it's perfecto. recently i fired up the AV-8B for a full night mission and was taken aback by how extremely dark it was. couldn't see anything at all, like the blackness of space. all the light in the world was just sucked out and extinguished and you were left all alone with nothing :cry:

 

even the night sky which should be lit up like a christmas tree barely registers a few measly stars.

i had to turn my gamma way up to around 3 to at least see a just a little. i've flown at night in real life and know if it's a perfect cloudless night and the moon is out your eyes adjust. is anyone else terrified in DCS by the blackness of the black night? do you have to change the gamma whenever you switch from day to night and night to day? do you have extreme anxiety just thinking about the sun finally setting behind the mountains, knowing what's soon to follow?

 

:bye_3:

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Posted

yep night needs a tweak, although its not so bad in VR. oculus wont let a full dark image so auto tweaks the brightness.

something about not putting users in a sensory deprivation tank :)

they go mad or puke :)

 

the light from light sources is attenuated to much over distance. by deferred shading.

so we cant even see the stars.

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Posted

Nights are too dark as things stand, although if you make a mission at night and set it with a moon (I find the moon mid-month in some months tried so far) it will give a pretty realistic light at night.

 

The lighting is being fixed we are told, which will help at night. Don't really fly NTTR to be honest as the map is dull and mostly featureless to my eyes. But the Cuacasus is also too dark unless the moon is out.

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Posted
Nights are too dark as things stand, although if you make a mission at night and set it with a moon (I find the moon mid-month in some months tried so far) it will give a pretty realistic light at night.

 

The lighting is being fixed we are told, which will help at night. Don't really fly NTTR to be honest as the map is dull and mostly featureless to my eyes. But the Cuacasus is also too dark unless the moon is out.

 

i did not know about the moon trick thats awsome and gives me hope. going to have to experiment with that. think the lunar cycles are actually modeled on real life dates?

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Posted
i did not know about the moon trick thats awsome and gives me hope. going to have to experiment with that. think the lunar cycles are actually modeled on real life dates?

 

Yes, they are.

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Posted

I would expect a moonless night in the desert away from populated areas to be extremely dark. The air is has very little moisture and can therefore hold very little pollution and dust for long, and without those and away from the light pollution of populated areas, other than the moon and stars, there are simply are no light sources; thus extreme darkness.

 

I wonder however, how DCS handles such extreme darkness. From personal experience, on a moonless night, away from all light pollution, the stars, especially the Milky Way deliver enough light for you to see some contrasts on the ground, as long as you never provide an artificial light source. Just the glow of a cigarette can desensitize your eyes enough to make the starlight useless for seeing even the minimal contrasts for many minutes. But these are extreme affects on your eyes, which I imagine could only be simulated through programming and rendering. I don't think you could render an image that would work the same as in nature. On a monitor all the room lighting would blind you already, and in VR just the lighting coming through between your nose the your HMD would be enough for you to loose all night-visibility.

 

Does DCS deal with this in any way?

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Posted
I would expect a moonless night in the desert away from populated areas to be extremely dark. The air is has very little moisture and can therefore hold very little pollution and dust for long, and without those and away from the light pollution of populated areas, other than the moon and stars, there are simply are no light sources; thus extreme darkness.

 

I wonder however, how DCS handles such extreme darkness. From personal experience, on a moonless night, away from all light pollution, the stars, especially the Milky Way deliver enough light for you to see some contrasts on the ground, as long as you never provide an artificial light source. Just the glow of a cigarette can desensitize your eyes enough to make the starlight useless for seeing even the minimal contrasts for many minutes. But these are extreme affects on your eyes, which I imagine could only be simulated through programming and rendering. I don't think you could render an image that would work the same as in nature. On a monitor all the room lighting would blind you already, and in VR just the lighting coming through between your nose the your HMD would be enough for you to loose all night-visibility.

 

Does DCS deal with this in any way?

 

interesting points :idea:

Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules

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