WelshZeCorgi Posted February 28, 2018 Posted February 28, 2018 The AI under your command are annoyingly restricted. This is very apparent in some modules than in others like with the AJS-37 because they are unable to use certain weapons, like the RB-04 and 15. Considering that these two weapons are essentially the bread and butter of the anti-ship role for the Viggen, to not have the AI able to follow the "engage ships" order is a bit annoying. They go from multi million weapon platforms to helpless ducklings that get shot out of the sky after dumping a hundred thousand dollars of munitions into the sea in order to evade missiles from ships they are incapable of intelligently firing on. The wish is that AI is worked on for each module to better fit their niche.
feefifofum Posted February 28, 2018 Posted February 28, 2018 Both of those have a specific "for AI" versions in the mission editor; be sure you select these for your wingman. THE GEORGIAN WAR - OFFICIAL F-15C DLC
WelshZeCorgi Posted March 1, 2018 Author Posted March 1, 2018 Both of those have a specific "for AI" versions in the mission editor; be sure you select these for your wingman. Well, I tried it twice, giving the order to attack ships once at Max range and once at mid range and they still will give the 'unable' reply. If putting AI versions of the RB04 solves the problem, then there is more to it than just slapping them on and ordering them to attack.
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