Wood Posted March 7, 2018 Posted March 7, 2018 (edited) Hey everyone. Wow, in the past couple of weeks I've been digging into mission designing. Started developing a totally new NTTR range mission and placing targets according to Google earth. Within this short time I definitely see alot of incredible things with DCS and its entity and also its short comings. Needless to say its very frustrating after spending so much time creating and placing units accordingly testing and saving different versions of the mission. Im sure alot of you have seen this and wonder if its a problem that can be rectified. I've been using the units that have been so kindly shared from the 476 Range Targets 22OCT17. So thank you guys for this. However, this is what I'm seeing so far. In the last week I started redoing NTTR range mission from scratch. Each time I worked on it I would create a new Version and am up to V29. Everything up until that time was working good and within the Mission editor and testing SP I'm seeing units placed exactly to where and what I've placed. UNTIL... I post this to test in multiplayer. As soon as this happens every unit I placed using the 476th range targets is substituted with a default Armour unit. Very frustrating to say the least... **** Just to make sure both client and server have same addons, so that is not the issue.**** So if I may ask. Is this is an issue with MP or is this an issue with the Range targets. If someone can point me in the direction of other addon targets or provide me with other suggestions... It would definitely begin the cool down process of my blood boiling.. :smilewink: Thanks in advance Edited March 8, 2018 by Wood Cheers Wood Windows 10, Intel i7-6700 CPU @3.40GHz, 32GB ram , GTX 4060Ti
71st_AH Rob Posted March 8, 2018 Posted March 8, 2018 The server and client must have the same version of the range objects loaded the same way. I did find that I had a similar problem with loading the objects on my server, redid it and it worked fine in MP afterwards.
Wood Posted March 8, 2018 Author Posted March 8, 2018 The server and client must have the same version of the range objects loaded the same way. I did find that I had a similar problem with loading the objects on my server, redid it and it worked fine in MP afterwards. Thanks for the Reply but already do have that. My bad should have indicated that. Cheers Wood Windows 10, Intel i7-6700 CPU @3.40GHz, 32GB ram , GTX 4060Ti
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