Hummingbird Posted March 9, 2018 Posted March 9, 2018 I'd like to suggest that you add a toggable button for the stick deflection limiter in the Su-27, just feels more natural not having to constantly depress a button. In real life the limiter is simply pulled through on the stick, so it would more sense to have it as a toggable button ingame.
Aluminum Donkey Posted March 11, 2018 Posted March 11, 2018 I'd like to suggest that you add a toggable button for the stick deflection limiter in the Su-27, just feels more natural not having to constantly depress a button. In real life the limiter is simply pulled through on the stick, so it would more sense to have it as a toggable button ingame. I use a TM Cougar, so I assign the little pinky button to stick limiter override. That way I just tighten my grip a bit and can pull more Gs. If you don't have one on your stick I can imagine it's a bit of a PIA, but for now there isn't really a practical way of implementing it. Ideally, the flight stick would have a second spring on the pitch axis, and pulling it back past a certain point would cause the stick force to increase, and activate a button you'd map to the deflection override. It would require a custom built setup though, and only for the Flanker. You'd have to remove/disable the spring for any other modules. The stiffening point would probably also move depending on airspeed, so that would make things a lot more complex if you wanted a true-to-life representation, and could probably only be done reasonably well with a good force feedback setup. Apparently, most force feedback sticks are pretty awful :) AD Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
SinusoidDelta Posted March 11, 2018 Posted March 11, 2018 One option for those using a VKB stick: Using the VKB Device config software With the axes2button option, you can program a certain button to be pressed when the axis value is within a specified range. So you could set the button for limiter override to be enable when the pitch axis is further than 75% aft
Dingo_Bob Posted March 12, 2018 Posted March 12, 2018 I do similar but with the toe brakes on the crosswinds and set x or y to have a button press as well as an axis to activate the over-ride, so as I brace for G's I can depress the pedal to activate the stick over-ride :D [sIGPIC][/sIGPIC] Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly: AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5
Weta43 Posted March 12, 2018 Posted March 12, 2018 One option for those using a VKB stick: Using the VKB Device config software With the axes2button option, you can program a certain button to be pressed when the axis value is within a specified range. So you could set the button for limiter override to be enable when the pitch axis is further than 75% aft That's a good solution for those with a VKB stick, but I agree with the OP that there should be a toggle-able switch Cheers.
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