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Posted (edited)

This may be a silly question but I can't seem to find the answer anywhere.

 

1. Currently on a New NTTR MP mission I'm doing I have several triggers assigned to certain tasks. Two of which are assigned to activating Live Fire Ranges.

 

1st is set at Leach Lake range that when entering into the assigned Zone gives the player the ability to activate the Air Defense there in the F10 menu. (Works Great):thumbup:

 

2nd on is set within Range 76 and gives the player the ability to activate 5 different SAM and AAA air defense units through the F10 menu. (Works Great):thumbup:

 

3rd is a Zone above the Belted Peak and India area that will allow the player to activate 8 different Adversaries again through the F10 option. This option also works well but for some reason only six option show on the selection through the F10 menu. :huh:

 

4th is trigger zone that will allow the player to call up a KC-130 for AR-231V on departure at the flex turnout again through the F10 menu option. (Works Great):thumbup:

 

My question is referring to 3 is there a limit to how many options that can be made available on the F10 option?

 

Another question that I can't seem to find the answer is. An object spawned in this way if left alone how long does it stay within the mission before deleting itself. Example. If a player calls up an adversary and gets shot down. The adversary will land at the nearest AB when bingo fuel. Once landed does anyone know how long they are in the session for?

 

Thanks in advance.

Edited by Wood

Cheers Wood

 

Windows 10, Intel i7-6700 CPU @3.40GHz, 32GB ram , GTX 4060Ti

 

Posted

Yes but 8 should be within the accepted limit, provided you remove the other commands when the player exits the zone. You should be able to add up to 10 without stepping on F11. back and F12. exit.

 

You can also look into building layered menus; both MOOSE and MiST have quick ways to do this...the brute force method through the default GUI can be tedious to say the least.

Posted
Yes but 8 should be within the accepted limit, provided you remove the other commands when the player exits the zone. You should be able to add up to 10 without stepping on F11. back and F12. exit.

 

You can also look into building layered menus; both MOOSE and MiST have quick ways to do this...the brute force method through the default GUI can be tedious to say the least.

 

Thanks for the quick reply. I’ll look into doing it with mist. Still a little unfamiliar with it using the scripts but it needs to be done.

 

Thanks again.

Cheers Wood

 

Windows 10, Intel i7-6700 CPU @3.40GHz, 32GB ram , GTX 4060Ti

 

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