Marcast Posted March 29, 2018 Posted March 29, 2018 I placed four RB04E's in FFG 11540 Neustrashimy's belly in two consecutive missions, and I didn't get the least damage...is it normal? :huh:
Retnek Posted July 12, 2018 Posted July 12, 2018 Can confirm this for actual 2.52 - 2x direct hits, explosions, no fire or smoke. FFG completely unimpressed, resumes on course, fires SAMs ... "Those who admire me for my 275 kills know nothing about war" Günther Rall
Cobra847 Posted July 12, 2018 Posted July 12, 2018 Is this reproducible against other ships? Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Retnek Posted July 12, 2018 Posted July 12, 2018 (edited) Is this reproducible against other ships? Just for the FFG 11540, tested identical setup with Krivak II, that ship showed expected reaction with one hit, fire, smoke, no radar emissions, no SAM, got 2nd hit, sinking Checking the AI: both ships started a Ka-27 as given in the mission editor. Helis moved as planned. Heli became faint visible on radar in A1 in ca 25 km. Wingman detected it, called out and shot it down when ordered - that has been a nice testing! Sadly wingman was unable to attack using the R4-E - orders via F2 he confirmed, but did nothing, via F3 -> F1 missile -> F1 standard he didn't notice at all Edited July 12, 2018 by Retnek "Those who admire me for my 275 kills know nothing about war" Günther Rall
Cobra847 Posted July 13, 2018 Posted July 13, 2018 Just for the FFG 11540, tested identical setup with Krivak II, that ship showed expected reaction with one hit, fire, smoke, no radar emissions, no SAM, got 2nd hit, sinking Checking the AI: both ships started a Ka-27 as given in the mission editor. Helis moved as planned. Heli became faint visible on radar in A1 in ca 25 km. Wingman detected it, called out and shot it down when ordered - that has been a nice testing! Sadly wingman was unable to attack using the R4-E - orders via F2 he confirmed, but did nothing, via F3 -> F1 missile -> F1 standard he didn't notice at all Likely best to report this issue as a general DCS issue as we're not doing anything fancy with the 04E warhead. :( Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
theOden Posted July 13, 2018 Posted July 13, 2018 While the Neustrashimy is pretty hard to kill it is still doable with a pair of Sea Eagles from an AI Tornado. I think one issue can be that anti-ship missiles in DCS uses a specific warhead definition "antiship_penetrating_warhead" (where Sea Eagle is set to 230) while the Viggen use the old "penetrating_warhead" only (with an impressive value of 700). Currently I would suggest using the Rb04 (and -15, since it has been given the same warhead for whatever reason) as an anti-runway weapon :) [sIGPIC][/sIGPIC]
Retnek Posted July 13, 2018 Posted July 13, 2018 Posted it here: https://forums.eagle.ru/showthread.php?p=3564769#post3564769 "Those who admire me for my 275 kills know nothing about war" Günther Rall
Retnek Posted July 21, 2018 Posted July 21, 2018 (edited) A little add-on, since I was interested how hard the FFG 11540 Neustrashimy is - remarkable. I took 4 x Su 25 T with SEAD-loadout (2 x Kh-58, 4 x Kh-25 MP), same settings as the Viggen-missions. Released the 8 x Kh-58 within 10 - 20 sec, FFG 11540 wasn't impressed at all. All where shot down by the ship, caught by one 9M330 missile usually. Lauching 12 x Kh-25 MP together with the incoming planes overwhelmed the defences. Still the frigate shot down 6 missile and one plane, but was hit 6 times. Now smoking, still able to cruise and use radar, but no longer firing. 2 further Kh-25 MP did the job, so it was 8 warheads a' 90 kg finally. Edited July 21, 2018 by Retnek "Those who admire me for my 275 kills know nothing about war" Günther Rall
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