Jump to content

Surface type scripting function


sunski34

Recommended Posts

Hi,

 

with new version of caucasus, there's a lot of forest. In my soft, I created a function to detect flat ground position for heli to land. But now, more of then (randomized) are in forest.

 

It may be very useful to have a new case in enum for scripting function :

enum land.getSurfaceType(table vec2 )

 

to select only non forest zones or forest zones.

 

Thanks you.

Sunski

Link to comment
Share on other sites

  • 3 weeks later...

Was coming to ask this question too. Found this. Any news Grimes? Would like super really help with missions where enemy ground groups spawn in random locations within larger zones.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Link to comment
Share on other sites

Not just forest. Ideally I would like to have more values for different types of terrain, i.e. forest, bushes, field, airfield_parking, airfield_runway, road_in_town etc.

i5-9600K@4.8GHz 32Gb DDR4 Asus TUF rtx3080 OC Quest Pro Warthog on Virpil base

Link to comment
Share on other sites

Ok. Well, you made a request so atleast someone in the team is aware this would be helpful :)

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...