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Possible to Spawn static object, category = Effects?


prccowboy

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I spent the day trying to write a script to "spawn" a static object (category = 'Effects', type = 'big_smoke', effectPreset = 1, effectTransparency = 1) using both coalition.addStaticObject and mist.dynAddStatic functions with no luck. Did I frustrate myself on something that isn't possible (spawning a fire effect static object) or is it possible but I need to go back and look at my code again? (I can get other static objects to spawn, but not the fire effects) I've seen another thread that it's not possible in ME via late activation but I was hoping to find a way by spawning the static object instead.

 

Sorry for all the newb questions.


Edited by prccowboy
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hmm.. spawning a static effect DOES spawn something. It shows up on the F10 map with the correct icon and desc, and if I change the shape to "flare" then it will render the flare at that location but I still haven't figured out how to get the correct particle effects animation.

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