prccowboy Posted April 1, 2018 Share Posted April 1, 2018 (edited) I spent the day trying to write a script to "spawn" a static object (category = 'Effects', type = 'big_smoke', effectPreset = 1, effectTransparency = 1) using both coalition.addStaticObject and mist.dynAddStatic functions with no luck. Did I frustrate myself on something that isn't possible (spawning a fire effect static object) or is it possible but I need to go back and look at my code again? (I can get other static objects to spawn, but not the fire effects) I've seen another thread that it's not possible in ME via late activation but I was hoping to find a way by spawning the static object instead. Sorry for all the newb questions. Edited April 1, 2018 by prccowboy Link to comment Share on other sites More sharing options...
BaD CrC Posted April 1, 2018 Share Posted April 1, 2018 There is a new command in the ME called activate static or something like that but I think it is WIP still. On the other hand, statics does not export any more in MP on client side, so if you are planning to create a MP mission, you are out of luck. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
prccowboy Posted April 4, 2018 Author Share Posted April 4, 2018 hmm.. spawning a static effect DOES spawn something. It shows up on the F10 map with the correct icon and desc, and if I change the shape to "flare" then it will render the flare at that location but I still haven't figured out how to get the correct particle effects animation. Link to comment Share on other sites More sharing options...
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