jef32 Posted April 16, 2018 Posted April 16, 2018 (edited) Hi Perhaps this problem has already been reported. I've done a research in this forum with the keyword "infantry " and it seems to not be known. Sometimes, not always, but still often, infantry runs in "slow motion". For exemple, I've made a simple mission of rescue with the Huey. When I find the soldier, hidden in the woods at the edge of a clearing, I give him the order to embark and all is fine, he runs properly to reach my helicopter. After I wanted to add enemies insurgents running after him. For that, I put the insurgents in the woods near him with delayed activation and no visible before and with the advanced option "fire at will". The trigger to activate the insurgeant was when the rescued soldier enter in the mobile zone around my Huey. And the rescued soldier started to run in slow...slow....slow.....zzzzzzz....slow motion and I stopped the mission before this armed snail with rheumatisms reach my helicopter and before he reach the mobile zone activating the enemies. I don't know why the soldier became so slow. Surely a bug. I edit again this post because I've just realised that I would post it in IA section and not this one. Edited April 16, 2018 by jef32 CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
SUNTSAG Posted April 16, 2018 Posted April 16, 2018 Firstly check what speed you have set for your Infantry. The animations are far from perfect but speed settings do have an impact Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
jef32 Posted April 16, 2018 Author Posted April 16, 2018 Thanks for your answer but I don't change the infantry speed when I add the enemies. My soldier runs properly without the enemies running after him but if I add the enemies ( not activated cause the trigger ), he runs in slow motion. I will do a new try to be totally sure. Perhaps it was just one time and since, I've replaced my .miz file by a save before modifying it. So I'll put again the enemies to see if the problem happens again. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
Tinkickef Posted April 17, 2018 Posted April 17, 2018 Yes this does happen, usually when a few ground units are operating. Typical scenario - extract 6 infantry from hot LZ. First couple jog ok, next three run in slow motion and last one makes the effort to move, then stops with port arms. System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.
jef32 Posted April 17, 2018 Author Posted April 17, 2018 Ok Tinkickef ! Modos, do you intend to report the bug to ED ? CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
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