strikers_blade Posted April 19, 2018 Posted April 19, 2018 Would there a be a specific reason for me to load as few or as many Builder tools (i.e. mist, csar, etc) I can when I build my missions? I would think that the more I load (in numbers and in sizes) and the longer it will takes for the mission to be "ready". correct? Wouldn't we be better to combine them in one big thing rather than having them all separated? Which bring me to another question, Why do we have so many different tools? Couldn't it all be under the mist*.lua system?! (could be a copyright issue, I don't know). I am asking because right now, I am loading CTLD, CSAR, Mist and MOOSE and I am wondering if it is really needed as some of the feature in mist are also available in MOOSE but in a different way. Just curious. My systems: Windows 10 64 bits I7-8700k 32.0 GB RAM 500Gb SSD Asus ROG 2080ti HP Reverb Windows 10 64 bits I7-6820HQ CPU @ 2.70Ghz 32.0 GB RAM 500Gb SSD Nvidia Quadro M4000M TrackIR 5
Grimes Posted April 19, 2018 Posted April 19, 2018 Load what you use. Most of the scripts are fairly light in terms of raw size. The bigger concern would be with any sort of automated process each respective script might be running through in the background. Depending on what all that might be it could add up fast. Reason why they are separate is because its different people making and maintaining everything, the projects started at different times, and the creators generally have a specific focus they might be aiming for. Mist was among the first. For a while the Russian side of the forums had their own version called "MSF", but I'm not sure if it is still maintained. Moose came around much later. There is bound to be some common functionality simply due to all of us working with the same scripting functionality provided by ED. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
strikers_blade Posted April 20, 2018 Author Posted April 20, 2018 Load what you use. Most of the scripts are fairly light in terms of raw size. The bigger concern would be with any sort of automated process each respective script might be running through in the background. Depending on what all that might be it could add up fast. Reason why they are separate is because its different people making and maintaining everything, the projects started at different times, and the creators generally have a specific focus they might be aiming for. Mist was among the first. For a while the Russian side of the forums had their own version called "MSF", but I'm not sure if it is still maintained. Moose came around much later. There is bound to be some common functionality simply due to all of us working with the same scripting functionality provided by ED. Fair enough, thank you sir. My systems: Windows 10 64 bits I7-8700k 32.0 GB RAM 500Gb SSD Asus ROG 2080ti HP Reverb Windows 10 64 bits I7-6820HQ CPU @ 2.70Ghz 32.0 GB RAM 500Gb SSD Nvidia Quadro M4000M TrackIR 5
feefifofum Posted April 20, 2018 Posted April 20, 2018 Also understand some things are extensions of each other. CSAR and CTLD, for example, are MiST-based scripts. In terms of simplicity, I find MiST a little more intuitive than MOOSE for basic functions. Conversely when you start getting into really complex automation of AI, MOOSE has a lot of built in functionality that would take a pretty serious code jockey to build themselves in MiST. I haven't used ATME at all so I can't speak to that one. I'd start with the built in GUI in the Mission Editor. It's fairly powerful, reasonably intuitive, and is adequate for most tasks. When you find something you can't do easily with the built in stuff, your best bet is to just check out the documentation and see which one of the scripting tools scares you the least. THE GEORGIAN WAR - OFFICIAL F-15C DLC
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