GafferDCS Posted April 26, 2018 Posted April 26, 2018 This happen to anyone else? Usually to initially designate a target with the targeting pod, I set TDC slew mode (TDC is underlined), boresight the pod, move the TGP icon in the HUD over whatever I want to target, then press TDC down (action). This used to lock my targeting pod onto whatever it was looking at on the ground, then I can slew it around for a fine-tune. Now, when I initially press TDC action, it snaps to the DMT. I have to go back through the display to get back to the targeting pod. AKA Gaffer
Zarma Posted April 26, 2018 Posted April 26, 2018 Always been like this, you dont need to push the TDC action button for the TGP to stay on the point you aimed. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
sea2sky Posted April 26, 2018 Posted April 26, 2018 Always been like this, you dont need to push the TDC action button for the TGP to stay on the point you aimed. hmm, but how do I lock TGP at a specific point except from just slewing it there? i5-9600K@4.8GHz ★ 32Gb DDR4 ★ rtx5070ti ★ Quest Pro ★ Warthog on Virpil base
Capn kamikaze Posted April 27, 2018 Posted April 27, 2018 hmm, but how do I lock TGP at a specific point except from just slewing it there? You don't.
noisy_lightning Posted April 27, 2018 Posted April 27, 2018 With it boresighted instead of tdc action Just use any direction of slew quickly. It will then have the effect you are seeking.
GafferDCS Posted April 27, 2018 Author Posted April 27, 2018 With it boresighted instead of tdc action Just use any direction of slew quickly. It will then have the effect you are seeking. Sure, but this is a workaround at best... AKA Gaffer
noisy_lightning Posted April 27, 2018 Posted April 27, 2018 Sure, but this is a workaround at best...It's the method I use with every TGP in DCS, not sure if it's how they do in real life but if the outcome is what you want and it's not a bug (thinking about how it does it it's designed to work like this) then it's not just a work round. It's a valid method.
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