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Posted

Unable to interpret anything myself from the log relating to the crash.

 

Had to remove the track to upload. Track was 20Mb. Can be supplied if requested.

dcs.log-20180429-132235.zip

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

  • ED Team
Posted

strange

 

before the crash there was a ctld script error

 

2018-04-29 13:04:06.793 ERROR DCS: Mission script error: : [string "ulPoint = Unit.getByName("transport1"):getPoint()..."]:2: attempt to index global 'ctld' (a nil value)

stack traceback:

[C]: ?

[string "ulPoint = Unit.getByName("transport1"):getPoint()..."]:2: in main chunk

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

Yes. But that was 15 minutes prior to the DCS crash, didn't you notice? :)

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

  • ED Team
Posted
Yes. But that was 15 minutes prior to the DCS crash, didn't you notice? :)

 

No :megalol:

 

go for my crash advice below

 

Fresh saved games dcs folder and a cleanup and repair

 

see if it helps

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted (edited)

I isolated the issue to the scripting engine function object:destroy()

 

This code was used:

wh = StaticObject.getByName('WareHouse 001')
if wh then
wh:destroy()
end

 

I use this code after the WareHouse has been "destroyed", when it's smoking and shooting flares forever and ever, why I want to remove it. Then it crashes DCS.

For testing, I called the function before the warehouse is "destroyed, and it did not crash DCS.

Also sorry to say the problem is intermittent. It does not cause a DCS crash every time, but almost.

Edited by chrisofsweden

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

Ok, will do :) Thanks!

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

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