deadlyfishes Posted May 20, 2018 Posted May 20, 2018 Before 2.5, I had found a solution to this problem in 1.5.7: https://forums.eagle.ru/showthread.php?t=194241 Doing this using uncontrolled units/statics worked wonders in 1.5, but no longer fixes the problem in 2.5 All clients on our server (sees about 30 players on average) experience a short lag spike/pause/hiccup when: A player joins a slot. A new vehicle group is spawned. A new aircraft group/single unit is spawned. Players joining slots and spawning/activating units is an essential part of dynamic and procedural multiplayer mission design. Has anyone found a new workaround to fix this problem? I hope ED is working on an update to fix this issue. This is also an issue in SP as well. At the very least, I hope to bring this to ED's attention. "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf Normandy | South Atlantic | Sinai | Kola | Cold War Germany MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
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