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Before 2.5, I had found a solution to this problem in 1.5.7:

 

 

https://forums.eagle.ru/showthread.php?t=194241

 

 

Doing this using uncontrolled units/statics worked wonders in 1.5, but no longer fixes the problem in 2.5

 

 

All clients on our server (sees about 30 players on average) experience a short lag spike/pause/hiccup when:

 

 

 

  • A player joins a slot.
  • A new vehicle group is spawned.
  • A new aircraft group/single unit is spawned.

 

 

Players joining slots and spawning/activating units is an essential part of dynamic and procedural multiplayer mission design.

 

Has anyone found a new workaround to fix this problem?

 

 

I hope ED is working on an update to fix this issue. This is also an issue in SP as well. At the very least, I hope to bring this to ED's attention.

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World
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