Jump to content

Through The Inferno (Persian Gulf) - Highly dynamic and endless task-based mission


Recommended Posts

TTI-Cover-PG-eow.png

 

You can DOWNLOAD the latest version here via ED User Files--->

[https://www.digitalcombatsimulator.c...files/3300558/]

____________________________________

UP-TO-DATE CHANGELOG: (MOVED TO TTI WEBSITE)

TTI SP Mission Changelog

____________________________________

Singleplayer or Private Co-op Only

 

Looking for the multiplayer server?

Multiplayer Server Info Thread:https://forums.eagle.ru/showthread.php?t=185281

 

downloads_wordmark_white_on_coral%402x.jpg

 

Support Through The Inferno on Patreon!

 

 

___

 

WHY PLAY TTI AND HOW IT WORKS:

  1. FLY AND ENJOY ALL DCS MODULES!
     
  2. CHOOSE BETWEEN SEVERAL ERAS OF WAR TO EXPERIENCE AERIAL COMBAT THROUGH PAST AND PRESENT
     
  3. CHOOSE ANY MISSION TYPE TO BE GENERATED
     
    - This mission can generate a WIDE VARIETY of mission scenarios.
     
    - Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated.
     
    - There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences.
     
    - Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well.
     
  4. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one!
     
    You'll never need to create your own scenarios (too predictable) again!
  5. Amazing Auto-lasing JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) Other scripts include CSAR (helo search and rescue) CTLD (helo menu for crates/building/sling loading) and an AWACs reporter to help you locate bandits.
  6. The highly dynamic mission generation engine of this mission is FULLY CUSTOMIZABLE. You can edit mission spawns to your liking, disable or enable auto-spawning missions/a2a ai/random air traffic, and you can even customize the amount and types of ground targets at mission zones!
  7. The mission is ENDLESS. Repeat or do new missions as long as you'd like.

 

FEATURES:

  • Wide variety of aircraft to choose from
  • Choose between several eras of war
  • "Never the same experience" for every type of mission.
  • Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well.
  • Dynamic moving convoy hunt missions! Hunt down convoys that are dynamically generated, they will compose of random unit types and spawn in random locations. You will have the proper tools via the F10 Map and Intel reports to help you track them down.
  • Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated!
  • Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command.
  • Several types of missions to choose from
  • Do several missions at once (multiplayer recommended) for a larger-scale operation
  • Configure all and any aspects of all of the spawnable missions with configurable mission options
  • Configure other mission options to play the way you want
  • JTAC Autolase
  • Airboss Carrier Ops Script
  • Repeatable/endless missions that are never the same each time
  • Call in for backup friendly AI CAP reinforcements
  • Great for co-op
  • Great for beginners and veterans
     

WHAT'S INCLUDED?

 

NEW AND IMPROVED CUSTOMIZABLE VERSION:

 

 

A2G Missions are fully customizable:

Edit how many ground target threats at each mission type

Edit what kind of ground target threats at each mission type

Configure which missions are auto-spawned without using the menu. If all auto-spawning missions are disabled, it means you have to spawn them manually with the radio menu.

 

 

A2A Missions are fully customizable:

Edit how often enemy A2A random spawns occur

Edit if you want A2A random spawns or not

Edit the aircraft that appear during A2A mission spawns (configure this for both random and manual spawns)

 

 

Details below, and within the zip when downloaded.

 

Additionally, all versions of TTI include:

 

"ZEUS" MAP MARKER SPAWNS AND COMMANDS:

You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing on how to use these commands)

 

 

-Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme)

-Spawn in a JTAC for your friend to control (via combined arms)

-Spawn in an Abrams tank for your friend or for your self to control (via combined arms)

 

zeus_example.gif

 

 

 

UNITS ARE STACKABLE!

 

zeus_stack_units_tutorial.gif

 

 

WHEN CREATING YOUR OWN MISSIONS, YOU CAN ALSO MAKE JTAC/RECON DRONES ANYWHERE ON THE MAP TO

AUTO-LASE/DESIGNATE YOUR TARGETS!

 

zeus-jtac-drone-tutorial.gif

 

AIRBOSS CARRIER OPS SCRIPT:

https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html

 

______________________________

 

 

Highly customizable SUPER CARRIER Deck Layout Menu:

 

You can create your own Static Unit layout on the Super Carrier deck using this awesome menu:

 

tti-supercarrier-deck-menu-demo.gif

 

 

Big thanks to Redkite for allowing me to add these amazing static deck layouts for the Super Carrier.

 

 

Layout Scripts Created by Redkite

https://www.digitalcombatsimulator.c...files/3309905/

https://www.youtube.com/user/RedKiteRender/

_________________

 

Dynamic AI Helo Troop Transport Scripts:

 

helo_troop_transport_auto.gif

 

helo_troop_transport_zeus.gif

____________________

 

Spawnable Units List: This list is too large! Check the text file of a full spawnable unit list which contains almost ALL DCS unit types.

 

____________________________________

 

 TTI: Eras of War

TTI-Eras-of-War-Image-lol.png


Experience the vast world of aerial combat operations past and present by selecting your desired conflict time period.

The mission experience will automatically generate suitable ground, air and sea missions based on your mission era selection without the need of loading a separate mission file!

Current Mission Eras include: World War 2, Korean War, Modern. Unit spawns are still editable!
Optionally; If you own the WW2 Asset Pack, you can enable the units to be added in your mission.
 

Mission attributes such as setting how many ground units and ground unit type at missions and many other options are now editable in the mission editor! Check the tutorial text file how to go about editing the mission settings and what each setting does!


____________________________________

 

EASILY EDIT AND CONFIGURE MISSION SPAWNING AND OTHER SETTINGS!

 

You can configure and personalize the many attributes of Air to Ground Missions, Air to Air spawns and JTAC settings within the mission editor easily.

 

There is a tutorial readme file on how to do this.

 

You can also just look here to see what kind of mission settings are editable and what they change:

 

 

HOW TO CHANGE MISSION SETTINGS:

 

 

GO TO THE TRIGGER LIST IN THE MISSION EDITOR (3rd icon under MIS on the LEFT PANEL)

 

On the FIRST TRIGGER, look in ACTIONS > DO SCRIPT.

 

There you can edit the number values for adjusting the mission properties.

 

AFTER EDITING, SAVE MISSION!!!!!

 

DO NOT CHANGE ANYTHING EXCEPT FOR THE NUMBER VALUES!!!

 

This is what each setting does:

 

 

 

 

 

a2g_easy_autostart = SET TRUE OR FALSE if you want A2G Easy missions auto-spawning (will start automatically if there are no other a2g hard missions active)

a2g_hard_autostart = SET TRUE OR FALSE if you want A2G Hard missions auto-spawning (will start automatically if there are no other a2g hard missions active)

a2g_helo_autostart = SET TRUE OR FALSE if you want A2G helo missions auto-spawning (will start automatically if there are no other a2g helo missions active) a2g_helo_inf_autostart = SET TRUE OR FALSE if you want A2G helo infantry missions auto-spawning (will start automatically if there are no other a2g helo infantry assault missions active)

antiship_autostart = SET TRUE OR FALSE if you want anti-ship missions auto-spawning (will start automatically if there are no other a2g missions active)

 

enemy_ship_ai = SET TRUE OR FALSE if you want enemy AI ships to attack/defend or do nothing.

 

a2a_autospawn_enable = SET TRUE OR FALSE if you want random enemy A2A spawns

 

a2a_intercept_autospawn_enable = SET TRUE OR FALSE if you want random enemy bomber spawns

 

a2a_helo_autospawn_enable = SET TRUE OR FALSE if you want random enemy helo spawns

 

a2a_respawn_time_min

a2a_respawn_time_max

(TIME IN SECONDS)

for a dynamic spawn time choose a minimum and maximum time between spawns or make them the same if you want a static time between spawns.

 

 

A2A Intercept Bomber Mission Settings:

 

enable_airbase_bombers = set true or false if you want bombers that attack your main airbase

enable_carrier_bombers = set true or false if you want bombers that attack ships (only where anti-ship missions are available)

 

enable_bomber_escorts = set true or false if you want bombers with escort fighters

 

ground_bomber_amount = how many bombers at each spawn

ship_bomber_amount = how many bombers at each spawn

 

sam_enable = SET TRUE OR FALSE DEPENDING ON IF YOU WANT THERE TO BE RANDOM SAM SITES SPAWNING ON THE MAP OUTSIDE OF MISSION ZONES

sam_respawn_time = TIME IN SECONDS BETWEEN RANDOM SAM SITE SPAWN

sam_site_jtacs_enable = SET TRUE OR FALSE IF YOU WANT JTACS THAT LASE/SMOKE AT THE RANDOM SAM SITES

 

 

slingLoading = change between REAL SLINGLOADING (only helos with actual slings) or SIMULATED (any helo can carry crates, by hovering over the crate, no sling required.)

 

jtac_smokes_targets = SET TRUE OR FALSE IF YOU WANT JTACS TO SMOKE LASED TARGETS!

 

jtac_default_laser_code

ctld pickup smoke color

ctld pickup smoke on or off

 

You can set the number to 0 if you do not want that unit type at these missions.

 

a2g_hard_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HARD

a2g_hard_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HARD

a2g_hard_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g HARD

 

a2g_easy_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g EASY

a2g_easy_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g EASY

a2g_easy_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g EASY

 

a2g_helo_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HELO

a2g_helo_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HELO

 

a2g_inf_troops = how many infantry ground units (troops) will spawn at a2g INFANTRY ASSAULT

a2g_inf_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g INFANTRY ASSAULT

 

+ MANY MORE OPTIONS! CHECK INCLUDED README FILES FOR DETAILS!

 

 

 

 

___________

 

EASILY EDIT AND CONFIGURE AI CIVILIAN AND MILITARY RANDOM AIR TRAFFIC/CARRIER OPS!

 

TTI Singleplayer now features a comprehensive random AI air traffic scripting system that makes the singleplayer environment feel more alive and immersive. You can change detailed settings of the random air traffic via the settings do script area.

____________________________________

 

Other versions of Through The Inferno on other maps/regions:

 

DCS Caucasus Map:

https://forums.eagle.ru/topic/168583-through-the-inferno-georgian-coast-highly-dynamic-and-endless-task-based-mission/

 

DCS NTTR Map:

https://forums.eagle.ru/topic/168581-through-the-inferno-las-vegas-highly-dynamic-and-endless-task-based-mission/

 

DCS Pesian Gulf Map:

https://forums.eagle.ru/topic/178750-through-the-inferno-persian-gulf-highly-dynamic-and-endless-task-based-mission/

 

DCS Syria Map:

https://forums.eagle.ru/topic/243071-through-the-inferno-syria-highly-dynamic-and-endless-task-based-mission/

 

DCS Mariana Islands Map:

https://forums.eagle.ru/topic/276081-through-the-inferno-mariana-islands-highly-dynamic-and-endless-task-based-mission
 

DCS Normandy Map:

https://forums.eagle.ru/topic/184033-through-the-inferno-normandy-1984-modern-highly-dynamic-and-endless-mission/

 

 

 

_____

 

CHANGELOG: (MOVED TO TTI WEBSITE)

 

TTI SP Mission Changelog

 

__________________________________________________________________________________________________________________________________________________________

 

 

Available missions:

 

Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.

 

Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:

  • HARD - SAMs may be present.
  • EASY (Multirole) - No SAMs will be present.
  • Helo - These missions will spawn closer to the home base.
  • Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos.
  • Anti-Ship - This will spawn a group of enemy ships. (Not available on the NTTR map.)

Carrier Ops - Perform many Carrier-Ops Scenarios with carrier based aircraft. (Not available on NTTR map.)

____________________________________

 

 

AIRBOSS Carrier Ops Script

 

An amazing carrier ops script that includes many features and options, please read more about AIRBOSS here:

https://flightcontrol-master.github....s.Airboss.html

 

____________________________________

 

JTAC Autolase

 

TACs AUTOMATICALLY lase/smoke targets.

No need to communicate with JTAC.

Use "JTAC Status" in your F10 - Other Menu for more JTAC details on marked targets.

They will provide L/L in DMS format for marked targets. Perfect for JDAMs, JSOWs and navigation.

 

 

New%20JTAC%20Reports.PNG

 

 

____________________________________

 

 

CTLD - Complete Troops and Logistics Deployment Script for Helos

 

Build AAA Defenses.

Transport Tanks, Humvees and more.Pickup troops and drop them off into battle.

More details here:

https://github.com/ciribob/DCS-CTLD

____________________________________

 

CSAR - Complete Search and Rescue Script for Helos

 

  • Ability to rescue downed pilots
  • Ability to disable downed planes until their pilot is rescued
  • Working Radio beacons
  • Ablity to disable a plane entirely if the pilot is killed in the crash
  • Simulated Winch - You can hover over a downed pilot to pick them up
  • Works at night - Pilot can be asked to pop a flare using the radio menu
     

More details here:

 

 

__________________________________________________________________________________________________________________________________________________________

 

 THE OFFICIAL THROUGH THE INFERNO SERVERS MP SERVERS ARE NOW ONLINE:
 

 

CHECK OUT THE OFFICIAL SERVER THREAD HERE:

https://forums.eagle.ru/showthread.php?t=185281

 

Issues, comments, questions? Please let me know here in this thread.

 

You can also join our discord community for support as well:

post-148533-1484231088.png

TTI Community Discord Server

 

 

 

__________________________________________________________________________________________________________________________________________________________

 

Scripts used:

EWRS

MIST

CTLD

MOOSE Framework

Mission Enhancer Package


Edited by deadlyfishes

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
Link to comment
Share on other sites

Hi and great job ! I have a wish, If you could make a file pack with the map being Day, Cold Night, Stormy weather, Normal weather.

 

I hope this will make your mission file more attractive for new pilots in need of a awesome training ground.

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

Hi and great job ! I have a wish, If you could make a file pack with the map being Day, Cold Night, Stormy weather, Normal weather.

 

I hope this will make your mission file more attractive for new pilots in need of a awesome training ground.

 

 

It gets a bit hectic to manage, but it's easy enough to change those in the mission editor :D

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
Link to comment
Share on other sites

Thank you very much for making this available so quickly. Really helpful for those of us with little to no skills in the ME. :)

i7-7700K @ 5.2Ghz

SLI 1080Ti

64GB GSkill Trident Z RGB 4133

Asus Maximus IX Extreme

Custom Water Cooling Loop

TM Warthog/ MFG Crosswind

Link to comment
Share on other sites

@deadlyfishes fantastic work you put into this series of inferno missions.

 

How best to notify or request permission to use the mission in a closed co-op multiplayer (password normally given to regular viewers) whilst streaming?

#Cutlass72

Link to comment
Share on other sites

@deadlyfishes fantastic work you put into this series of inferno missions.

 

How best to notify or request permission to use the mission in a closed co-op multiplayer (password normally given to regular viewers) whilst streaming?

#Cutlass72

 

 

That's fine with me, as long as you're not running it as a main 24/7 public server. We've got that covered ;) Feel free to bring your stream to our server if you want to as well, it's well suited for intermediate to advanced pilots.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
Link to comment
Share on other sites

I mainly flew MP on the TTi maps but recently am discovering the fun of singleplayer again and making my own missions.

 

 

I remember quite a while ago there was a way to get AI wingmen to join you on flights but i have not been able to figure out how to do this. this it still possible to do this and if so, how?

Saitek X-52 | Track IR 5 w/ TrackClip | DSD "Trackzilla" Button Box



Flaming Cliffs 3 | F-5e | Mirage 2000 | A-10c | Harrier AV-8B

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

That's fine with me, as long as you're not running it as a main 24/7 public server. We've got that covered ;) Feel free to bring your stream to our server if you want to as well, it's well suited for intermediate to advanced pilots.

 

Fantastic news, very much appreciated and I'd be happy to run a stream of gameplay from your dedicated server, I'm getting a few more viewers of late with the Persian Gulf and FA18 soon.

Thanks again @Deadlyfishes

 

Cutlass72 :pilotfly:

Link to comment
Share on other sites

Does this run well on 2.50 Stabile? My system specs are Win 10 I7 6700K @ 4.0 GHZ. 16 gig memory GTX 1070 SSD and I use the Rift CV-1. I fly the A10C and play single player only in the Caucus maps as well.

Win 10 I7 6700K @ 4.0 GHZ. 16 gig memory GTX 1070 SSD

Link to comment
Share on other sites

I have a question which might be a dumb one, but I am relatively new to downloading and running missions, so please bare with me.

 

I am interested in downloading the PG version for a private Coop mission. I see you have scripts involved. Do I need to also download and install each script or is that something that is included with the mission download?

 

Thanks and apologies in advance if it is a stupid question.

Windows 10 64 bit, Intel i7 7700k @ 4.7ghz, 16 gb G-Skill Ripjaws DDR4 2800mhz ram, Asus Prime Z270-A mobo, EVGA RTX 2070, 240gb SSD,500gb Samsung 850 evo SSD,500gb HDD, Warthog stick, TWCS throttle,, Thrustmaster T-flight Rudder Pedals, Track IR 5

Link to comment
Share on other sites

Much appreciated!

Windows 10 64 bit, Intel i7 7700k @ 4.7ghz, 16 gb G-Skill Ripjaws DDR4 2800mhz ram, Asus Prime Z270-A mobo, EVGA RTX 2070, 240gb SSD,500gb Samsung 850 evo SSD,500gb HDD, Warthog stick, TWCS throttle,, Thrustmaster T-flight Rudder Pedals, Track IR 5

Link to comment
Share on other sites

The F/A-18C Hornet Module has been added to the latest version. Check the ED User Files page of this mission to get the latest version. The link is in the first post of this thread.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
Link to comment
Share on other sites

Is it possible to double some of the aircraft so we can fly in COOP the same airframe from the same airbase?

 

I haven't checked but would this be possible maybe to edit in the ME?

 

+1 on this would be awesome as a MP Coop option for a mission.

Link to comment
Share on other sites

+1 on this would be awesome as a MP Coop option for a mission.

 

Is it possible to double some of the aircraft so we can fly in COOP the same airframe from the same airbase?

 

I haven't checked but would this be possible maybe to edit in the ME?

 

 

Yes, if you want more slots for Co-op, just add them in the Mission Editor. It is best to copy+paste a slot instead of adding more jets within the group.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
Link to comment
Share on other sites

Hey I really like the mission, but the helicopter mission spawns 150 miles away from the base. That's pretty far in a huey at 90 kts, even a little far for the A10C, speaking as someone who doesn't get a lot of time to play. Should I just keep spawning missions til I get one that's closer? I love flying, but with kids my time is very limited, sometimes I just want to fly a few (50ish) miles out and ccip some mk82s, maybe a refuel.

 

Haven't tried to see how close I can spawn a mission yet, but I was curious if 150 miles is typical for a helo mission?

 

Thanks for you hard work

Link to comment
Share on other sites

Just some stuff I've discovered:

 

 

For some reason, none of the bombing modes of the Viggen work, but this happens only when playing TTI (on PG). Any other mission on PG is fine.

 

 

When spawning on the Stennis with an F-18, the F10 map does not show anything (super zoomed in on a part of the ocean, without the ability to zoom out). This happens to both me and a friend playing in COOP.

Link to comment
Share on other sites

Hey I really like the mission, but the helicopter mission spawns 150 miles away from the base. That's pretty far in a huey at 90 kts, even a little far for the A10C, speaking as someone who doesn't get a lot of time to play. Should I just keep spawning missions til I get one that's closer? I love flying, but with kids my time is very limited, sometimes I just want to fly a few (50ish) miles out and ccip some mk82s, maybe a refuel.

 

Haven't tried to see how close I can spawn a mission yet, but I was curious if 150 miles is typical for a helo mission?

 

Thanks for you hard work

 

 

 

 

This is why there are two bases. One in IRAN and one in UAE.

 

 

Take note of the mission location, and then choose your spawn point accordingly.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
Link to comment
Share on other sites

Just some stuff I've discovered:

 

 

For some reason, none of the bombing modes of the Viggen work, but this happens only when playing TTI (on PG). Any other mission on PG is fine.

 

 

When spawning on the Stennis with an F-18, the F10 map does not show anything (super zoomed in on a part of the ocean, without the ability to zoom out). This happens to both me and a friend playing in COOP.

 

 

 

 

 

 

Hmmm. Sounds like a weird bug built into the Viggen then... I'll take a look, but try re-aligning your GPS/INS or whatever when you are on the ground that may be set incorrectly since I've copy+pasted some slots from other maps.

 

 

Let me know how that goes, I'll see about fixing this.

 

 

How can I re-create this problem?

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
Link to comment
Share on other sites

  • 3 weeks later...

A major error in mission completion detection for A2G Helo Mission 2 has been fixed and pushed to the ED User Files page. Please download the latest version which can be found on the initial post of this thread.

 

 

Thanks!

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
Link to comment
Share on other sites

How are the huey missions

 

 

 

 

As the original post mentions, it's a very sand-box like mission, where you can approach any mission type in any airframe you'd like.

 

 

So for the Huey;

 

 

I could recommend starting an "Infantry Assault" Mission

 

 

Pick up some troops at the smoke marker, go to the mission area which has a lot of troops and some soft ground targets, drop off your guys and put door gunners on weapons free and enjoy the light show :)

 

 

The options are limitless.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
Link to comment
Share on other sites

Hallo Deadlyfishes,

 

I prefer sp over mp so your missions are the ones I play the most. The only concern I have is that you always fly solo. Now I loaded your mission into the editor and gave myself a wingman. The only problem is that ones it has rtb'ed I have to fly solo again or restart.

 

I was wondering if it is possible to give the player an ai wingman that despawns after landing and respawns when the player starts his engines with a full loadout again? Going overboard here but it would be great if you could choose a wingman with a2a or a2g loadout for the multirole planes.

 

Just dreaming here.

RedeyeStorm

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...